POKER What

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// Note: 0, 1 should be the hand, the rest are community cards.
AnaylzePokerHand(playerid, Hand[])
{
	new pokerArray[7];
	for(new i = 0; i < sizeof(pokerArray); i++) {
		pokerArray[i] = Hand[i];
	}

	new suitArray[4][13];
	new tmp = 0;
	new pairs = 0;
	new bool:isRoyalFlush = false;
	new bool:isFlush = false;
	new bool:isStraight = false;
	new bool:isFour = false;
	new bool:isThree = false;
	new bool:isTwoPair = false;
	new bool:isPair = false;

	// Convert Hand[] (AKA pokerArray) to suitArray[]
	for(new i = 0; i < sizeof(pokerArray); i++) {
		if(pokerArray[i] <= 12) { // Clubs (0 - 12)
			suitArray[0][pokerArray[i]] = 1;
		}
		if(pokerArray[i] <= 25 && pokerArray[i] >= 13) { // Diamonds (13 - 25)
			suitArray[1][pokerArray[i]-13] = 1;
		}
		if(pokerArray[i] <= 38 && pokerArray[i] >= 26) { // Hearts (26 - 38)
			suitArray[2][pokerArray[i]-26] = 1;
		}
		if(pokerArray[i] <= 51 && pokerArray[i] >= 39) { // Spades (39 - 51)
			suitArray[3][pokerArray[i]-39] = 1;
		}
	}

	// Royal Check
	for(new i = 0; i < 4; i++) {
		if(suitArray[i][0] == 1) {
			if(suitArray[i][9] == 1) {
				if(suitArray[i][10] == 1) {
					if(suitArray[i][11] == 1) {
						if(suitArray[i][12] == 1) {
							isRoyalFlush = true;
							break;
						}
					}
				}
			}
		}
	}
	tmp = 0;

	// Flush Check
	for(new i = 0; i < 4; i++) {
		for(new j = 0; j < 13; j++) {
			if(suitArray[i][j] == 1) {
				tmp++;
			}
		}

		if(tmp > 4) {
			isFlush = true;
			break;
		} else {
			tmp = 0;
		}
	}
	tmp = 0;

	// Four of a Kind Check
	// Three of a Kind Check
	for(new i = 0; i < 4; i++) {
		for(new j = 0; j < 13; j++) {
			if(suitArray[i][j] == 1) {
				for(new c = 0; c < 4; c++) {
					if(suitArray[c][j] == 1) {
						tmp++;
					}
				}
				if(tmp == 4) {
					isFour = true;
				}
				else if(tmp >= 3) {
					isThree = true;
				} else {
					tmp = 0;
				}
			}
		}
	}
	tmp = 0;

	// Two Pair & Pair Check
	for(new j = 0; j < 13; j++) {
		tmp = 0;
		for(new i = 0; i < 4; i++) {
			if(suitArray[i][j] == 1) {
				tmp++;

				if(tmp >= 2) {
					isPair = true;
					pairs++;

					if(pairs >= 2) {
						isTwoPair = true;
					}
				}
			}
		}
	}
	tmp = 0;

	// Straight Check
	for(new j = 0; j < 13; j++) {
		for(new i = 0; i < 4; i++) {
			if(suitArray[i][j] == 1) {
				for(new s = 0; s < 5; s++) {
					for(new c = 0; c < 4; c++) {
						if(j+s == 13)
						{
							if(suitArray[c][0] == 1) {
								tmp++;
								break;
							}
						}
						else if (j+s >= 14)
						{
							break;
						}
						else
						{
							if(suitArray[c][j+s] == 1) {
								tmp++;
								break;
							}
						}
					}
				}
			}
			if(tmp >= 5) {
				isStraight = true;
			}
			tmp = 0;
		}
	}
	tmp = 0;

	// Convert Hand to Singles

	// Card 1
	if(pokerArray[0] > 12 && pokerArray[0] < 26) pokerArray[0] -= 13;
	if(pokerArray[0] > 25 && pokerArray[0] < 39) pokerArray[0] -= 26;
	if(pokerArray[0] > 38 && pokerArray[0] < 52) pokerArray[0] -= 39;
	if(pokerArray[0] == 0) pokerArray[0] = 13; // Convert Aces to worth 13.

	// Card 2
	if(pokerArray[1] > 12 && pokerArray[1] < 26) pokerArray[1] -= 13;
	if(pokerArray[1] > 25 && pokerArray[1] < 39) pokerArray[1] -= 26;
	if(pokerArray[1] > 38 && pokerArray[1] < 52) pokerArray[1] -= 39;
	if(pokerArray[1] == 0) pokerArray[1] = 13; // Convert Aces to worth 13.

	// 10) POKER_RESULT_ROYAL_FLUSH - A, K, Q, J, 10 (SAME SUIT) * ROYAL + FLUSH *
	if(isRoyalFlush) {
		SetPVarString(playerid, "pkrResultString", "Royal Flush");
		return 1000 + pokerArray[0] + pokerArray[1];
	}

	// 9) POKER_RESULT_STRAIGHT_FLUSH - Any five card squence. (SAME SUIT) * STRAIGHT + FLUSH *
	if(isStraight && isFlush) {
		SetPVarString(playerid, "pkrResultString", "Straight Flush");
		return 900 + pokerArray[0] + pokerArray[1];
	}

	// 8) POKER_RESULT_FOUR_KIND - All four cards of the same rank. * FOUR KIND *
	if(isFour) {
		SetPVarString(playerid, "pkrResultString", "Four of a Kind");
		return 800 + pokerArray[0] + pokerArray[1];
	}

	// 7) POKER_RESULT_FULL_HOUSE - Three of a kind combined with a pair. * THREE KIND + PAIR *
	if(isThree && isTwoPair) {
		SetPVarString(playerid, "pkrResultString", "Full House");
		return 700 + pokerArray[0] + pokerArray[1];
	}

	// 6) POKER_RESULT_FLUSH - Any five cards of the same suit, no sequence. * FLUSH *
	if(isFlush) {
		SetPVarString(playerid, "pkrResultString", "Flush");
		return 600 + pokerArray[0] + pokerArray[1];
	}

	// 5) POKER_RESULT_STRAIGHT - Five cards in sequence, but not in the same suit. * STRAIGHT *
	if(isStraight) {
		SetPVarString(playerid, "pkrResultString", "Straight");
		return 500 + pokerArray[0] + pokerArray[1];
	}

	// 4) POKER_RESULT_THREE_KIND - Three cards of the same rank. * THREE KIND *
	if(isThree) {
		SetPVarString(playerid, "pkrResultString", "Three of a Kind");
		return 400 + pokerArray[0] + pokerArray[1];
	}

	// 3) POKER_RESULT_TWO_PAIR - Two seperate pair. * TWO PAIR *
	if(isTwoPair) {
		SetPVarString(playerid, "pkrResultString", "Two Pair");
		return 300 + pokerArray[0] + pokerArray[1];
	}

	// 2) POKER_RESULT_PAIR - Two cards of the same rank. * PAIR *
	if(isPair) {
		SetPVarString(playerid, "pkrResultString", "Pair");
		return 200 + pokerArray[0] + pokerArray[1];
	}

	// 1) POKER_RESULT_HIGH_CARD - Highest card.
	SetPVarString(playerid, "pkrResultString", "High Card");
	return pokerArray[0] + pokerArray[1];
}
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