using System.Collections;
using UnityEngine;
public class ArcMovement : MonoBehaviour
{
public AnimationCurve curve;
[SerializeField]
private float duration = 1.0f;
[SerializeField]
private float heightY = 3.0f;
public IEnumerator Curve(Vector3 start, Vector2 target)
{
float timePassed = 0f;
Vector2 end = target;
//temp vars
while (timePassed < duration)
{
timePassed += Time.deltaTime;
float linearT = timePassed / duration;//0 to 1 time
float heightT = curve.Evaluate(linearT);//value from curve
float height = Mathf.Lerp(0f, heightY, heightT);
transform.position = Vector2.Lerp(start, end, linearT) + new Vector2(0f, height);//adding values on y axis
yield return null;
}
}
}