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// Ghost.h
#pragma once
#include "Character.h"

class Ghost : Character
{
public:
	Ghost();
	~Ghost();
	string GetColor();
	void SetColor();
	Position GetPosition();
	void SetPosition(); 

	void Move();
	void Chaos();
	void ChangeDirection();
	void EatPacman();
	bool IsAtIntersection();

private:
	string _color;
	Position _gPosition;
	bool _isChaos;

};

Ghost::Ghost()
{
}

Ghost::~Ghost()
{
}


// Pacman.h
#pragma once
#include "Character.h"

class Pacman : Character
{
public:
	Pacman();
	~Pacman();
	void EatPill();
	void EatGhost();
	void Move();

private:
	bool _hasPower;
	int _numOfPillsEaten;
	int _activationTime;
};

Pacman::Pacman()
{
}

Pacman::~Pacman()
{
}

// Wall.h
#pragma once
#include "Tile.h"

class Wall : Tile
{
public:
	Wall();
	~Wall();

private:
	Position _wPos;
};

Wall::Wall()
{
}

Wall::~Wall()
{
}

// Pill.h
#pragma once
#include "Tile.h"

class Pill : Tile
{
public:
	Pill();
	~Pill();

private:
	Position _pPos; 
	bool _isPower;
};

Pill::Pill()
{
}

Pill::~Pill()
{
}

enum DIRECTION {UP, RIGHT, DOWN, LEFT};

class Controller
{
public:
	Controller();
	~Controller();

private:

};

Controller::Controller()
{
}

Controller::~Controller()
{
}

class Game
{
public:
	Game();
	~Game();

private:

};

Game::Game()
{
}

Game::~Game()
{
}

// Character
#pragma once
#include "Position.h"
#include <string>

class Character
{
public:
	Character();
	~Character();

	void SetCharacterPos(Position characterPos);
	void SetDirection(int direction);
	void SetSpeed(int speed);
	Position GetCharacterPos();
	int GetDirection();
	int GetSpeed();

	virtual void Move();
	virtual bool IsFacingBlock();
	void GetCurrentPos();
	
private:
	Position _characterPos;
	int _direction, _speed;

};

Character::Character()
{
}

Character::~Character()
{
}

// Tile
#pragma once
#include "Position.h"

class Tile
{
public:
	Tile();
	~Tile();

	void SetTilePosition(Position tilePos);
	void SetHeight(int height);
	void SetWeight(int weight);
	void SetIsWall(bool isWall);
	void SetIsPill(bool isPill);
	void SetIsPillPower(bool isPillPower);
	void SetIsGhost(bool isGhost);
	void SetIsPacman(bool isPacman);
	Position GetTilePosition();
	int GetHeight();
	int GetWeight();
	bool GetIsWall();
	bool GetIsPill();
	bool GetIsPillPower();
	bool GetIsGhost();
	bool GetIsPacman();

private:
	Position _tilePos;
	int _height, _weight;
	bool _isWall, isPill, isPillPower, isGhost, isPacman;
};

Tile::Tile()
{
}

Tile::~Tile()
{
}

// Position.h
#pragma once 
#include <iostream>
using namespace std;

class Position
{
public:
	Position();
	~Position();

	void SetX(int x);
	void SetY(int y);
	int GetX();
	int GetY();

private:
	int _x, _y;
};

Position::Position()
{
}

Position::~Position()
{
}

// Maze.h
#include <list>
#include <iostream>
#include "Wall.h"
#include "Pill.h"
#include "Character.h"

using namespace std;

class Maze
{
public:
	Maze();
	~Maze();
	void SetHeight(int height);
	void SetWeight(int weight);
	int GetHeight();
	int GetWeight();


private:
	int _HEIGHT, _WEIGHT, _fps;
	list<Tile> ListTile;
	list<Character> ListCharacter;
	list<Pill> ListPill;


};

Maze::Maze()
{
}

Maze::~Maze()
{
}