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public class PuyoScript : MonoBehaviour { public bool Spawn = true; public bool Fall = true; public bool Rotate = true; public bool Left = true; public bool Right = true; public int dropSet = -1; public bool next1 = true; public bool next2 = true; public GameObject puyo; public GameObject puyoSpawn; public float gameStart = 0; public float transition = 0; public SpawnPuyoScript spawnPuyoScript; public ColorScript colorScript; public Customization customization; void Start() { } void Update() { gameStart = Time.time; transition = Time.time; if (Fall == true) { transform.position -= new UnityEngine.Vector3(0, 0.001f, 0); } if (Fall == false) { transform.position -= new UnityEngine.Vector3(0, 0, 0); } if (Rotate == true) if (Input.GetKeyDown(KeyCode.X)) { transform.eulerAngles += new UnityEngine.Vector3(0, 0, 90); if (transform.eulerAngles == (new UnityEngine.Vector3(0, 0, 90))) transform.position -= new UnityEngine.Vector3(0.5f, 0, 0); else if (transform.eulerAngles == (new UnityEngine.Vector3(0, 0, 180))) transform.position += new UnityEngine.Vector3(0.5f, 0, 0); else if (transform.eulerAngles == (new UnityEngine.Vector3(0, 0, 270))) transform.position += new UnityEngine.Vector3(0.5f, 0, 0); else transform.position -= new UnityEngine.Vector3(0.5f, 0, 0); } if (Left == true) if (Input.GetKeyDown(KeyCode.LeftArrow)) { transform.position -= new UnityEngine.Vector3(1, 0, 0); } if (Right == true) if (Input.GetKeyDown(KeyCode.RightArrow)) { transform.position += new UnityEngine.Vector3(1, 0, 0); } } void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == 2) { spawnPuyoScript.Spawn = true; Fall = false; Rotate = false; Left = false; Right = false; this.gameObject.tag = "Finish"; } if (other.gameObject.layer == 3) { spawnPuyoScript.Spawn = false; Fall = false; Rotate = false; Left = false; Right = false; } if (other.gameObject.layer == 4) { Fall = true; Rotate = true; Left = true; Right = true; spawnPuyoScript.Spawn = false; this.gameObject.tag = "Respawn"; } if (other.gameObject.layer == 5) { Fall = false; Rotate = false; spawnPuyoScript.Spawn = false; Fall = false; Rotate = false; Left = false; Right = false; dropSet = -1; } if (other.gameObject.layer == 6) { Fall = false; Rotate = false; spawnPuyoScript.Spawn = false; Fall = false; Rotate = false; Left = false; Right = false; dropSet = -1; } if (other.gameObject.layer == 7) { spawnPuyoScript.Spawn = true; Fall = false; Rotate = false; Left = false; Right = false; dropSet = 1; this.gameObject.tag = "Finish"; } if (other.gameObject.layer == 8) { spawnPuyoScript.Spawn = false; Fall = true; Rotate = true; Left = true; Right = false; } if (other.gameObject.layer == 9) { spawnPuyoScript.Spawn = false; Fall = true; Rotate = true; Left = false; Right = true; } if (other.gameObject.layer == 10) { spawnPuyoScript.Spawn = false; Fall = false; Rotate = false; Left = false; Right = false; dropSet = -3; } if (other.gameObject.tag == "Not Falling") { Debug.Log("Caramel"); } } }
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