Untitled
unknown
csharp
3 years ago
2.0 kB
8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Net.Http;
using System.Threading.Tasks;
public class Star
{
public double distance { get; set; }
public int bodyCount { get; set; }
public string name { get; set; }
public Vector3 coords { get; set; }
public bool coordsLocked { get; set; }
public Information information { get; set; }
}
public class Information
{
public string allegiance { get; set; }
public string government { get; set; }
public string faction { get; set; }
public string factionState { get; set; }
public int population { get; set; }
public string security { get; set; }
public string economy { get; set; }
}
public class StarArray
{
public Star[] starArray { get; set; }
}
public class GenerateData : MonoBehaviour
{
public GameObject StarPrefab;
// Start is called before the first frame update
async void Start()
{
// Test Star for instantiation
// GameObject star = (GameObject)Instantiate(StarPrefab, new Vector3(0, 0, 0), Quaternion.identity);
// star.name = "Test Star";
// Get star data from EDSM (https://www.edsm.net/en/api-v1)
var url = "https://www.edsm.net/api-v1/sphere-systems?systemName=Colonia&radius=5&showCoordinates=1&showInformation=1";
using (var client = new HttpClient())
{
client.BaseAddress = new Uri(url);
HttpResponseMessage response = await client.GetAsync(url);
if (response.IsSuccessStatusCode)
{
string strResult = await response.Content.ReadAsStringAsync();
strResult = "{\"starArray\":" + strResult + "}";
Debug.Log(strResult);
Star[] stars = (JsonUtility.FromJson<StarArray>(strResult)).starArray;
foreach (Star star in stars)
{
Debug.Log(star.information.population);
}
}
}
}
}
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