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CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[SteamNetSockets] [#459702198 UDP invalid@85.195.86.49:27015] problem detected locally (5003): Timed out attempting to connect
[NetSteamConn] Steam Net connection #459702198 UDP invalid@85.195.86.49:27015 problem detected locally, reason 5003: Timed out attempting to connect
[Client] Failed to connect to 85.195.86.49:27015.  Reason code 5003.  Timed out attempting to connect
[Client] CL:  Server disconnected: 72: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.195.86.49:27015, handle #459702198 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #459702198 (userdata -1)
[Networking] Summary of connection [#459702198 UDP invalid@85.195.86.49:27015]:
[Networking]     End-to-end connection: closed due to problem detected locally, reason code 5003.  (Timed out attempting to connect)
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Est avail bandwidth: 256.0KB/s  
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:         21 pkts          10,752 bytes
[Networking]                 Recv:          0 pkts               0 bytes
[Networking]             No ping distribution available.  (0 samples)
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram not available
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     
[NetSteamConn] Removing Steam Net Connection for 85.195.86.49:27015, handle #459702198
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 10 )
[HostStateManager] Discarding pending request 'Remote Connect (85.195.86.49:27015), 9'
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(10) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [10] addons []
[Console] Unknown command 'single_player_pause'!
[HostStateManager] Host activate: Idle (levelload)
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [10] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#1106347959 pipe] connected
[SteamNetSockets] [#857039465 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=41f187b7@loopback:1 <-> server=33156269@loopback:0
[NetSteamConn] Associating NetChan ✪ Hawq @ loopback:0 (loopback:0) with Steam Net Connection handle #857039465 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #1106347959 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [✪ Hawq]
[Server] Client 0 '✪ Hawq' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9960 (revision 8686845)
[Client] Server Number: 4
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000612 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 8.887 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 216.40ms clamped.  Acting as if the frame only took 100.00ms
[Server] SV:  Sending full update to client ✪ Hawq (reason:  initial update)
[Client] CL:  Receiving uncompressed update from server
✪ Hawq connected
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 11.937 KB [12 pkts], outgoing 844 bytes [16 pkts]
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Excessive frame time of 239.55ms clamped.  Acting as if the frame only took 100.00ms
[Networking] ✪ Hawq @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 222.34ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Excessive frame time of 286.23ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
Excessive frame time of 240.91ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
Excessive frame time of 253.78ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
Excessive frame time of 256.35ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
Excessive frame time of 210.82ms clamped.  Acting as if the frame only took 100.00ms
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
Excessive frame time of 540.60ms clamped.  Acting as if the frame only took 100.00ms
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