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while ( input[i] != '\0' ) {
//Contar el tipo de personaje
if ( input[i] == 'D') {
count_demons++;
flag = 1;
i++;
}
else if ( input[i] == 'H') {
count_humans++;
flag = 2;
i++;
}
else if ( input[i] >= 'a' && input[i] <= 'z' && flag == 1 ) {
personaje.moons[count_demons].name_M[j] = input[i];
j++;
i++;
}
personaje.moons[count_demons].name_M[j + 1] = '\0';
if ( input[i] >= 'a' && input[i] <= 'z' && flag == 2 ) {
personaje.demonslayers[count_humans].name_DS[j] = input[i];
j++;
i++;
}
personaje.moons[count_demons].name_M[1] = '\0';
personaje.demonslayers[count_humans].name_DS[j + 1] = '\0';
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