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while ( input[i] != '\0' ) { //Contar el tipo de personaje if ( input[i] == 'D') { count_demons++; flag = 1; i++; } else if ( input[i] == 'H') { count_humans++; flag = 2; i++; } else if ( input[i] >= 'a' && input[i] <= 'z' && flag == 1 ) { personaje.moons[count_demons].name_M[j] = input[i]; j++; i++; } personaje.moons[count_demons].name_M[j + 1] = '\0'; if ( input[i] >= 'a' && input[i] <= 'z' && flag == 2 ) { personaje.demonslayers[count_humans].name_DS[j] = input[i]; j++; i++; } personaje.moons[count_demons].name_M[1] = '\0'; personaje.demonslayers[count_humans].name_DS[j + 1] = '\0'; }
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