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health = gmcp.Char.Vitals.hp healthPercent = (gmcp.Char.Vitals.hp / gmcp.Char.Vitals.maxhp) * 100 mana = gmcp.Char.Vitals.mp manapercent = (gmcp.Char.Vitals.mp / gmcp.Char.Vitals.maxmp) * 100 bleed = gmcp.Char.Vitals.bleeding bloodlevel = gmcp.Char.Vital.blood endurance = gmcp.Char.Vitals. ep willpower = gmcp.Char.Vitals.wp xp = gmcp.Char.Vitals.nl if health == gmcp.Char.Vitals.maxhp then hpColor = "maroon" else if health < (gmcp.Char.Vitals.maxhp) then hpColor = "x" else if health < (gmcp.Char.Vitals.maxhp * 0.9) then hpColor = "x" else if health < (gmcp.Char.Vitals.maxhp * 0.7) then hpColor = "x" else if health < (gmcp.Char.Vitals.maxhp * 0.5) then hpColor = "x" else if health < (gmcp.Char.Vitals.maxhp * 0.3) then hpColor = "x" else if health < (gmcp.Char.Vitals.maxhp * 0.1) then hpColor = "x" else hpColor = "x" end if mana == gmcp.Char.Vitals.maxmp then mpColor = "SlateBlue" else if health < (gmcp.Char.Vitals.maxmp) then mpColor = "x" else if health < (gmcp.Char.Vitals.maxmp * 0.9) then mpColor = "x" else if health < (gmcp.Char.Vitals.maxmp * 0.7) then mpColor = "x" else if health < (gmcp.Char.Vitals.maxmp * 0.5) then mpColor = "x" else if health < (gmcp.Char.Vitals.maxmp * 0.3) then mpColor = "x" else if health < (gmcp.Char.Vitals.maxmp * 0.1) then mpColor = "x" end if healthPercent == 100 then healthPercentColor = "pink" else if health < 100 then healthPercentColor = "x" else if health < 90 then healthPercentColor = "x" else if health < 70 then healthPercentColor = "x" else if health < 50 then healthPercentColor = "x" else if health < 30 then healthPercentColor = "x" else if health < 10 then healthPercentColor = "x" else healthPercentColor = "x" end if manaPercent == 100 then manaPercentColor = "sky_blue" else if mana < 100 then manaPercentColor = "x" else if mana < 90 then manaPercentColor = "x" else if mana < 70 then manaPercentColor = "x" else if mana < 50 then manaPercentColor = "x" else if mana < 30 then manaPercentColor = "x" else if mana < 10 then manaPercentColor = "x" else manaPercentColor = "x" end
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