,
,unknown
python
2 years ago
2.2 kB
3
Indexable
import pygame from random import randint pygame.init() back = (190, 200, 255) mw = pygame.display.set_mode((500, 500)) mw.fill(back) clock = pygame.time.Clock() class Area: def __init__(self, x, y, width, heigh, color): self.rect = pygame.Rect(x, y, width, heigh) self.fill_color = color def color(self, new_color): self.fill_color = new_color def fill(self): pygame.draw.rect(mw, self.fill_color, self.rect) def outline(self, frame_color, thickness): pygame.draw.rect(mw, frame_color, self.rect, thickness) def collidepoint(self, x, y): return self.rect.collidepoint(x, y) class Label(Area): def set_text(self, text, fsize=12, text_color=(0, 0, 0)): self.image = pygame.font.SysFont("verdana", fsize).render(text, True, text_color) def draw(self, shift_x=0, shift_y=0): self.fill() mw.blit(self.image, (self.rect.x+shift_x, self.rect.y+shift_y)) YELLOW = (255, 255, 0) DARK_BLUE = (0, 0, 100) BLUE = (94, 94, 255) RED = (255, 0, 0) GREEN = (0, 255, 51) cards = [] num_cards = 4 x = 70 for i in range(num_cards): new_card = Label(x, 170, 70, 100, YELLOW) new_card.outline(BLUE, 10) new_card.set_text("POOF", 26) cards.append(new_card) x += 100 wait = 0 while True: if wait == 0: wait = 20 click = randint(1, num_cards) for i in range(num_cards): cards[i].color(YELLOW) if (i+1) == click: cards[i].draw(10, 40) else: cards[i].fill() else: wait -= 1 for event in pygame.event.get(): if event.type == pygame.MOSEBUTTONDOWN and event.button == 1: x, y = event.pos for i in range(num_cards): if cards[i].collidepoint(x, y) if i+1 == click: cards[i].color(GREEN) else: cards[i].color(RED) cards[i].fill() pygame.display.update() clock.tick(40)
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