,
,unknown
python
2 years ago
2.2 kB
5
Indexable
import pygame
from random import randint
pygame.init()
back = (190, 200, 255)
mw = pygame.display.set_mode((500, 500))
mw.fill(back)
clock = pygame.time.Clock()
class Area:
def __init__(self, x, y, width, heigh, color):
self.rect = pygame.Rect(x, y, width, heigh)
self.fill_color = color
def color(self, new_color):
self.fill_color = new_color
def fill(self):
pygame.draw.rect(mw, self.fill_color, self.rect)
def outline(self, frame_color, thickness):
pygame.draw.rect(mw, frame_color, self.rect, thickness)
def collidepoint(self, x, y):
return self.rect.collidepoint(x, y)
class Label(Area):
def set_text(self, text, fsize=12, text_color=(0, 0, 0)):
self.image = pygame.font.SysFont("verdana", fsize).render(text, True, text_color)
def draw(self, shift_x=0, shift_y=0):
self.fill()
mw.blit(self.image, (self.rect.x+shift_x, self.rect.y+shift_y))
YELLOW = (255, 255, 0)
DARK_BLUE = (0, 0, 100)
BLUE = (94, 94, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 51)
cards = []
num_cards = 4
x = 70
for i in range(num_cards):
new_card = Label(x, 170, 70, 100, YELLOW)
new_card.outline(BLUE, 10)
new_card.set_text("POOF", 26)
cards.append(new_card)
x += 100
wait = 0
while True:
if wait == 0:
wait = 20
click = randint(1, num_cards)
for i in range(num_cards):
cards[i].color(YELLOW)
if (i+1) == click:
cards[i].draw(10, 40)
else:
cards[i].fill()
else:
wait -= 1
for event in pygame.event.get():
if event.type == pygame.MOSEBUTTONDOWN and event.button == 1:
x, y = event.pos
for i in range(num_cards):
if cards[i].collidepoint(x, y)
if i+1 == click:
cards[i].color(GREEN)
else:
cards[i].color(RED)
cards[i].fill()
pygame.display.update()
clock.tick(40)Editor is loading...
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