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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : MonoBehaviour
{
public Transform playerTransform;
public float moveSpeed = 17f;
public bool canAttract = false;
CoinMove cm;
void Start()
{
cm = FindObjectOfType<CoinMove>();
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.tag == "CoinDetector")
{
canAttract = true;
cm.enabled = true;
}
}
}
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