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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Coin : MonoBehaviour
{
    public Transform playerTransform;
    public float moveSpeed = 17f;
    public bool canAttract = false;
    
    CoinMove cm;

    void Start()
    {
        
        cm = FindObjectOfType<CoinMove>();
        playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
     
      if(collision.gameObject.tag == "CoinDetector")
        {
            canAttract = true;
            cm.enabled = true;
        }  
    }
}
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