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var grounded = place_meeting(x, y + 1, _tilemap);
if (place_meeting(x, y + 1, obj_crate)) {
obj_crate.hsp = 0;
// second check, to drag the box along if overlap
if(place_meeting(x, y, obj_crate)) {
obj_crate.hsp = hsp * hspWalk;
}
// provide a window to jump
if (keyboard_check_pressed(ord("W"))) {
vsp += vspJump
allow_jump_duration = 20;
}
// stop vertical movement when not jumping
if (allow_jump_duration <= 0) {
vsp = 0;
y -= grv;
}
}
allow_jump_duration -= 1;
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