m2t
rem M27 IAR rem Weapon CON File for LMG_M27IAR (3116) ObjectTemplate.create GenericFireArm LMG_M27IAR ObjectTemplate.assetId 3116 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.weaponsItemType WITLightMachineGun ObjectTemplate.geometry MG_M416_Custom rem Fallback geometry ObjectTemplate.fallbackGeometry ObjectTemplate.fallbackAnimationSystem1p ObjectTemplate.fallbackAnimationSystem3p GeometryTemplate.setSubGeometryLodDistance 1 0 5 GeometryTemplate.setSubGeometryLodDistance 1 1 15 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem GeometryTemplate.hasAdditiveAlpha 1 rem Animation ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\MG_M416_Custom\AnimationSystem1p.inc ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\MG_M416\AnimationSystem3p.inc rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3116.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3116.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3116n.tga ObjectTemplate.weaponHud.guiIndex 3 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 ObjectTemplate.weaponHud.useCartridgeBar 1 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_LMG_M27IAR ObjectTemplate.weaponHud.ignoreTargetDistance 1 ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3116" ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 900 ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.burstSize 0 ObjectTemplate.fire.batchSize 1 ObjectTemplate.fire.projectileStartPositionStand 0/0/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0 ObjectTemplate.fire.maxProjectilesInWorld 20 ObjectTemplate.fire.busyUntilButtonRelease 0 ObjectTemplate.fire.alwaysFireFromWeapon 1 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.fireCompleteDelay 0 ObjectTemplate.fire.fireOnEnable 0 ObjectTemplate.fire.criticalHitChance 0 ObjectTemplate.fire.criticalHitDamage 0 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 5 ObjectTemplate.ammo.magSize 30 ObjectTemplate.ammo.reloadAmount 0 ObjectTemplate.ammo.reloadTime 4.1 ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0 ObjectTemplate.ammo.reloadWithoutPlayer 0 ObjectTemplate.ammo.autoReload 0 ObjectTemplate.ammo.toggleWhenNoAmmo 1 ObjectTemplate.ammo.AllowReplenish 1 ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.4/0.7/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.95/0.95/0 ObjectTemplate.recoil.recoilGraphFrameCount 2 ObjectTemplate.recoil.recoilGraphExponent 6 ObjectTemplate.recoil.recoilGraphTotalMovement 0.6 ObjectTemplate.recoil.zoomModifier 0.45 ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 1.2 ObjectTemplate.deviation.subProjectileDev 0 ObjectTemplate.deviation.DevModZoom 0.85 ObjectTemplate.deviation.minDevModZoom 0.1 ObjectTemplate.deviation.setFireDev 1.55 0.23 0.05 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 1 0.35 0.2 0.15 ObjectTemplate.deviation.setMiscDev 6 6 0.16 ObjectTemplate.deviation.devModStand 1.33 ObjectTemplate.deviation.devModCrouch 1 ObjectTemplate.deviation.syncDev 1 ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.4 ObjectTemplate.zoom.zoomLod 0 ObjectTemplate.zoom.zoomedWeaponRenderFOV 0.6 ObjectTemplate.zoom.applyDoFOnZoom 0 ObjectTemplate.zoom.hideOnZoom 0 ObjectTemplate.zoom.zoomOutAfterFire 0 ObjectTemplate.zoom.addZoomFactor 0 0 ObjectTemplate.zoom.addZoomFactor 1 0 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.useZoomFineTuning 0 ObjectTemplate.zoom.zoomFineTuneSteps 10 ObjectTemplate.addTemplate e_muzz_lmg1 ObjectTemplate.setPosition 0/0.04078/0.88726 ObjectTemplate.addTemplate e_shellejection_556 ObjectTemplate.setPosition 0.01421/0.04404/0.37673 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.projectileTemplate LMG_M27IAR_Projectile ObjectTemplate.keepProjectiles 40 ObjectTemplate.velocity 650 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse 0.6 ObjectTemplate.weaponsItemType WITLightMachineGun ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.inheritParentSpeedSoldier 0 ObjectTemplate.inheritParentSpeedVehicle 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.unstealthOnDeploy 0 ObjectTemplate.create GenericProjectile LMG_M27IAR_Projectile ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 ObjectTemplate.createComponent DefaultProjSoundComp ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 1 ObjectTemplate.gravityModifier 1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 38 ObjectTemplate.timeToLive CRD_NONE/0.4/0/0 ObjectTemplate.material 38 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 60 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.tracerInterval 0 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.initialMinDamage 23 ObjectTemplate.mediumMinDamage 20 ObjectTemplate.longMinDamage 18 ObjectTemplate.initialMaxDamage 27 ObjectTemplate.mediumMaxDamage 24 ObjectTemplate.longMaxDamage 22 ObjectTemplate.mediumDistance 20 ObjectTemplate.longDistance 40 ObjectTemplate.damageOwner 1 ObjectTemplate.activeDefenseEnabled 1 rem ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire3P rem ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_3p.wav" ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_1p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/0/0.500329 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 8 ObjectTemplate.soundRadius 0.5 ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_3p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/0/0.500329 ObjectTemplate.minDistance 8 ObjectTemplate.halfVolumeDistance 25 ObjectTemplate.soundRadius 0.5 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Reload1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_reload_1p3p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0/0.183854 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Reload3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_reload_1p3p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0/0/0.183854 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Deploy1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_deploy_1p3p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 0.98 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Deploy3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_deploy_1p3p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 0.98 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_CriticalShotFire ObjectTemplate.modifiedByUser nfe ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Common_Critical_Shot_Fire_3P.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.8 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 8 ObjectTemplate.soundRadius 0.5 ObjectTemplate.activeSafe Sound S_LMG_M27IAR_CriticalShotHit ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Common_Critical_Shot_Hit_3P.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.minDistance 1.5
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