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rem M27 IAR
rem Weapon CON File for LMG_M27IAR (3116)

ObjectTemplate.create GenericFireArm LMG_M27IAR
ObjectTemplate.assetId 3116
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.weaponsItemType WITLightMachineGun

ObjectTemplate.geometry MG_M416_Custom

rem Fallback geometry
ObjectTemplate.fallbackGeometry 
ObjectTemplate.fallbackAnimationSystem1p 
ObjectTemplate.fallbackAnimationSystem3p 

GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
rem GeometryTemplate.hasAdditiveAlpha 1
rem Animation
ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\MG_M416_Custom\AnimationSystem1p.inc
ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\MG_M416\AnimationSystem3p.inc
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation

ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3116.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3116.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3116n.tga
ObjectTemplate.weaponHud.guiIndex 3
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.useCartridgeBar 1
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_LMG_M27IAR
ObjectTemplate.weaponHud.ignoreTargetDistance 1
ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3116"

ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.burstSize 0
ObjectTemplate.fire.batchSize 1
ObjectTemplate.fire.projectileStartPositionStand 0/0/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.maxProjectilesInWorld 20
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.fireOnEnable 0
ObjectTemplate.fire.criticalHitChance 0
ObjectTemplate.fire.criticalHitDamage 0

ObjectTemplate.fire.allowZoomOnRof 1

ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 5
ObjectTemplate.ammo.magSize 30
ObjectTemplate.ammo.reloadAmount 0
ObjectTemplate.ammo.reloadTime 4.1
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.AllowReplenish 1

ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.4/0.7/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.95/0.95/0
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
ObjectTemplate.recoil.zoomModifier 0.45

ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 1.2
ObjectTemplate.deviation.subProjectileDev 0
ObjectTemplate.deviation.DevModZoom 0.85
ObjectTemplate.deviation.minDevModZoom 0.1
ObjectTemplate.deviation.setFireDev 1.55 0.23 0.05
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.35 0.2 0.15
ObjectTemplate.deviation.setMiscDev 6 6 0.16
ObjectTemplate.deviation.devModStand 1.33
ObjectTemplate.deviation.devModCrouch 1
ObjectTemplate.deviation.syncDev 1


ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp




ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.4
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.zoomedWeaponRenderFOV 0.6
ObjectTemplate.zoom.applyDoFOnZoom 0
ObjectTemplate.zoom.hideOnZoom 0
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.addZoomFactor 0 0
ObjectTemplate.zoom.addZoomFactor 1 0
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.useZoomFineTuning 0
ObjectTemplate.zoom.zoomFineTuneSteps 10





ObjectTemplate.addTemplate e_muzz_lmg1
ObjectTemplate.setPosition 0/0.04078/0.88726


ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0.01421/0.04404/0.37673
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.projectileTemplate LMG_M27IAR_Projectile
ObjectTemplate.keepProjectiles 40
ObjectTemplate.velocity 650
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse 0.6
ObjectTemplate.weaponsItemType WITLightMachineGun
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.inheritParentSpeedSoldier 0
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.unstealthOnDeploy 0


ObjectTemplate.create GenericProjectile LMG_M27IAR_Projectile

ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1



ObjectTemplate.createComponent DefaultProjSoundComp



ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 1


ObjectTemplate.gravityModifier 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38



ObjectTemplate.timeToLive CRD_NONE/0.4/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 60
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerInterval 0
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.initialMinDamage 23
ObjectTemplate.mediumMinDamage 20
ObjectTemplate.longMinDamage 18
ObjectTemplate.initialMaxDamage 27
ObjectTemplate.mediumMaxDamage 24
ObjectTemplate.longMaxDamage 22
ObjectTemplate.mediumDistance 20
ObjectTemplate.longDistance 40
ObjectTemplate.damageOwner 1
ObjectTemplate.activeDefenseEnabled 1



rem ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire3P
rem ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_3p.wav"

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/0.500329
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5
ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/0.500329
ObjectTemplate.minDistance 8
ObjectTemplate.halfVolumeDistance 25
ObjectTemplate.soundRadius 0.5



ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_reload_1p3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/0.183854
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Reload3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_reload_1p3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0/0.183854
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1


ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Deploy1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_deploy_1p3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.98
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.onlyLoadIfGenericFirearmEquipped 1

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_Deploy3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\Assault\Weaponry\Handheld\LMG_M27IAR\LMG_M27_deploy_1p3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 0.98
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_CriticalShotFire
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Common_Critical_Shot_Fire_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 8
ObjectTemplate.soundRadius 0.5

ObjectTemplate.activeSafe Sound S_LMG_M27IAR_CriticalShotHit
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "Sound\West\Weaponry\Common\Critical\West_SFX_Common_Critical_Shot_Hit_3P.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 1.5

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