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#include "point.h"
#include <iostream>
#include <math.h>

using namespace std;

Point::Point(int x, int y) : x(x), y(y)
{
}

Point::~Point()
{
    cout << "Destroying Point: " << *this << endl;
}

Point::Point(const Point &src)
{
    this->x = src.x;
    this->y = src.y;
}

int Point::getX(void)
{
    return this->x;
}

void Point::setX(int x)
{
    this->x = x;
}

int Point::getY(void)
{
    return this->y;
}

void Point::setY(int y)
{
    this->y = y;
}


Point Point::operator+(Point &rhs)
{
    Point pt(this->x + rhs.x, this->y + rhs.y);
    return pt;
}

Point Point::operator+(int rhs)
{
    Point pt(this->x + rhs, this->y + rhs);
    return pt;
}

Point operator+(int lhs, Point &rhs)
{
    Point pt(lhs + rhs.x, lhs + rhs.y);
    return pt;
}

bool Point::operator>(int rhs)
{
    if (this->x > rhs || (this->x == rhs && this->y > rhs))
        return true;
    return false;
}

bool Point::operator>(Point &rhs)
{
    if (this->x > rhs.x || (this->x == rhs.x && this->y > rhs.y))
        return true;
    return false;
}

Point Point::operator=(Point& rhs)
{
    this->x = rhs.x;
    this->y = rhs.y;
    return *this;
}

Point Point::operator++(void)
{
    this->x++;
    this->y++;
    return *this;
}

Point Point::operator++(int)
{
    Point pt(this->x, this->y);
    this->x++;
    this->y++;
    return pt;
}

ostream &operator<<(ostream &os, Point &rhs)
{
    os << "{x: " << rhs.x << ", y: " << rhs.y << " }";

    return os;
}


void Point::Move(int x, int y)
{
    this->x += x;
    this->y += y;
}

void Point::MoveX(int x)
{
    this->x += x;
}

void Point::MoveY(int y)
{
    this->y += y;
}

void Point::Rotate(int angle)
{
    this->x = sin(angle);
    this->y = sin(angle);
}

void Point::Rotate3D(int x, int y, int z)
{
    this->x = cos(x);
    this->y = cos(x);

}
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