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import pygame
import os

WIDTH = 900
HEIGHT = 500
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space fight")

WHITE = (255, 255, 255)

FPS = 60
VEL = 5
SPACESHIP_WIDTH = 80
SPACESHIP_HEIGHT = 60


YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_yellow.png'))
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
    YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)

RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_red.png'))
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
    RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)


def yellow_control(keys_pressed, yellow):
    if keys_pressed[pygame.K_a]:
        yellow.x -= VEL
    if keys_pressed[pygame.K_d]:
        yellow.x += VEL
    if keys_pressed[pygame.K_w]:
        yellow.y -= VEL
    if keys_pressed[pygame.K_s]:
        yellow.y += VEL


def red_control(keys_pressed, red):
    if keys_pressed[pygame.K_LEFT]:
        red.x -= VEL
    if keys_pressed[pygame.K_RIGHT]:
        red.x += VEL
    if keys_pressed[pygame.K_UP]:
        red.y -= VEL
    if keys_pressed[pygame.K_DOWN]:
        red.y += VEL


def drawWindow(red, yellow):
    WINDOW.fill(WHITE)
    WINDOW.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
    WINDOW.blit(RED_SPACESHIP, (red.x, red.y))
    pygame.display.update()


def main():
    red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
    yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)

    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
        # yellow.x += 1
        keys_pressed = pygame.key.get_pressed()
        red_control(keys_pressed, red)
        yellow_control(keys_pressed, yellow)
        drawWindow(red, yellow)
    pygame.quit()


if __name__ == "__main__":
    main()
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