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import random
class Character:
def __init__(self, name, health, abilities):
self.name = name
self.health = health
self.max_health = health
self.abilities = abilities
def attack(self, ability):
return self.abilities[ability]
def heal(self):
heal_amount = 20
self.health = min(self.max_health, self.health + heal_amount)
return heal_amount
class Enemy:
def __init__(self,health):
self.health = health
self.attacks = {"Swipe": 15, "Stomp": 20, "Rush": 12}
def attack(self):
attack_name = random.choice(list(self.attacks.keys()))
return attack_name, self.attacks[attack_name]
def main():
characters = {
"Warrior": Character("Warrior", 100, {"Slash": 20, "Shield Bash": 15, "Stunning Strike": 30}),
"Rogue": Character("Rogue Bandit", 95, {"Poison Trap ": 15, "Pocket Sand ": 20, "Dagger Spread": 22}),
"Mage": Character("Mage", 80, {"Fireball": 20, "Ice Shards": 24, "Thundercrash": 30,}),
}
print("Choose your character:")
for i, char in enumerate(characters.keys(), start=1):
print(f"{i}. {char}")
choice = int(input("Enter the number of your choice: "))
chosen_character = list(characters.values()) [choice-1]
Enemy = Enemy(100)
while chosen_character.health > 0 and Enemy.health > 0:
print(f"\nyour health: {chosen_character.health}")
print(f'Enemy health: {Enemy.health}')
print("Choose your option:")
print('1. Attack')
print('2. Heal')
action_choice = int(input("Enter the number of your choice: "))
if action_choice == 1:
print("Choose your attack:")
for i, ability in enumerate(chosen_character.abilities.keys):
print(f'{i}. {ability}')
action_name = int(input('Enter the number for your action '))
action_name = list(chosen_character.abilities.keys()) [action_choice-1]
damage = chosen_character.attack(action_name)
print(f'\nYou use {action_name}, dealing {damage} damage! ')
Enemy.health -= damage
if Enemy.health <= 0:
print("You defeated the enemy!")
break
elif action_choice == 2:
heal_amount = chosen_character.heal()
print(f'\nYou heal for {heal_amount} health points!')
else:
print("Invalid action. You lose your turn.")
continue
if action_choice == 2:
enemy_attack_chance = 2.6
else:
enemy_attack_chance = 1.6
if random.random() < enemy_attack_chance:
enemy_attack_name, enemy_damage = Enemy.attack()
print(f'The enemy uses {enemy_attack_name}, dealing {enemy_damage} damage!')
chosen_character.health -= enemy_damage
if chosen_character.health <= 0:
print("You have been defeated!")
if __name__ == "__main__":
main()
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