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Inputs:
Population size (N)
Maximum number of iterations (max_iter)
Inertia weight (w)
Cognitive influence factor (c1)
Social influence factor (c2)
Initialization:
Initialize the population of particles randomly within the search space
Initialize particle velocities randomly
Initialize personal best (Pbest) positions for each particle
Initialize global best (Gbest) position
Main Loop:
Repeat for each iteration until max_iter is reached:
For eachparticle i in the population:
Calculate the fitness value of particle i's current position
Update Pbest for particle i:
If the fitness of particle i's current position is better than its previous Pbest fitness:
Update particle i's Pbest position
Update Gbest:
If the fitness of particle i's current position is better than the fitness of Gbest:
Update Gbest position to particle i's current position
Update particle velocity and position:
For each dimension d in the particle's position and velocity:
Generate random values r1 and r2
Update particle velocity:
New velocity = (w * old velocity) + (c1 * r1 * (Pbest - current position)) + (c2 * r2 * (Gbest - current position))
Update particle position:
New position = current position + new velocity
Ensure particle position is within the boundaries of the search space
End of Main Loop
Output:
Return the Gbest position as the optimal solutionEditor is loading...
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