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Inputs: Population size (N) Maximum number of iterations (max_iter) Inertia weight (w) Cognitive influence factor (c1) Social influence factor (c2) Initialization: Initialize the population of particles randomly within the search space Initialize particle velocities randomly Initialize personal best (Pbest) positions for each particle Initialize global best (Gbest) position Main Loop: Repeat for each iteration until max_iter is reached: For eachparticle i in the population: Calculate the fitness value of particle i's current position Update Pbest for particle i: If the fitness of particle i's current position is better than its previous Pbest fitness: Update particle i's Pbest position Update Gbest: If the fitness of particle i's current position is better than the fitness of Gbest: Update Gbest position to particle i's current position Update particle velocity and position: For each dimension d in the particle's position and velocity: Generate random values r1 and r2 Update particle velocity: New velocity = (w * old velocity) + (c1 * r1 * (Pbest - current position)) + (c2 * r2 * (Gbest - current position)) Update particle position: New position = current position + new velocity Ensure particle position is within the boundaries of the search space End of Main Loop Output: Return the Gbest position as the optimal solution
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