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public class ViewModel { private double outerCircleRadius = 167; // Adjust the radius value public Point CalculateOuterCirclePosition(double angleInDegrees) { double angleInRadians = angleInDegrees * Math.PI / 180.0; double pointX = outerCircleRadius * Math.Cos(angleInRadians); double pointY = outerCircleRadius * Math.Sin(angleInRadians); return new Point(pointX, pointY); } public bool HasReachedOuterBoundary(double canvasLeft, double canvasTop, double angleInDegrees) { Point rectanglePosition = new Point(canvasLeft, canvasTop); Point outerCirclePosition = CalculateOuterCirclePosition(angleInDegrees); double distanceSquared = (rectanglePosition.X - outerCirclePosition.X) * (rectanglePosition.X - outerCirclePosition.X) + (rectanglePosition.Y - outerCirclePosition.Y) * (rectanglePosition.Y - outerCirclePosition.Y); double threshold = 1.0; // Adjust this threshold as needed return distanceSquared <= threshold; } }
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