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def spiderSpawn():

    gameplay.set_game_mode(SURVIVAL, mobs.target(NEAREST_PLAYER))
    #czyszczenie ekwipunku
    player.execute("/clear")
    mobs.give(mobs.target(NEAREST_PLAYER), DIAMOND_AXE, 1)
    mobs.give(mobs.target(NEAREST_PLAYER), BOW, 1)
    mobs.give(mobs.target(NEAREST_PLAYER), ARROW, 64)
    mobs.give(mobs.target(NEAREST_PLAYER), TORCH, 3)
    
    #używamy pętli aby utworzyć pajęczyny
    for i in range(50):
        
        blocks.place(COBWEB, randpos(world(x-4,y+1,z), world(x+9,y+7,z+45)))

    for i in range(5):
        
        mobs.spawn(SPIDER, randpos(world(x-4,y+1,z+10), world(x+9,y+7,z+45)))