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using UnityEngine;
public class HockeyPlayer : MonoBehaviour
{
public float speed = 12f;
public float turnSpeed = 100f;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float move = Input.GetAxis("Vertical");
float turn = Input.GetAxis("Horizontal");
Vector3 movement = transform.forward * move * speed;
rb.AddForce(movement);
transform.Rotate(0, turn * turnSpeed * Time.deltaTime, 0);
}
}
PUCK SHOOTING
public class ShootPuck : MonoBehaviour
{
public Rigidbody puck;
public float shotPower = 30f;
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
puck.AddForce(transform.forward * shotPower,
ForceMode.Impulse);
}
}
}
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