Untitled
unknown
plain_text
2 years ago
2.3 kB
4
Indexable
-- Dictionary to store player spawn points local playerSpawnPoints = {} -- Function to set the player's spawn point local function setSpawnPoint(player) if not playerSpawnPoints[player] then local spawnLocation = game:GetService("Workspace"):FindFirstChild("SpawnLocation") if spawnLocation then playerSpawnPoints[player] = spawnLocation.CFrame end end end -- Function to teleport player to their original spawn point local function teleportToSpawn(player) local spawnPoint = playerSpawnPoints[player] if spawnPoint then player.Character.HumanoidRootPart.CFrame = spawnPoint end end -- Function to check map bounds and teleport players if needed local function checkMapBounds(character) local mapBounds = game:GetService("Workspace"):FindFirstChild("MapBounds") if mapBounds and character and character:IsDescendantOf(workspace) then local characterPosition = character.HumanoidRootPart.Position if characterPosition.X < mapBounds.Position.X - mapBounds.Size.X/2 or characterPosition.X > mapBounds.Position.X + mapBounds.Size.X/2 or characterPosition.Z < mapBounds.Position.Z - mapBounds.Size.Z/2 or characterPosition.Z > mapBounds.Position.Z + mapBounds.Size.Z/2 then teleportToSpawn(character.Parent) end end end -- Event handler for when a player joins the game game.Players.PlayerAdded:Connect(function(player) setSpawnPoint(player) player.CharacterAdded:Connect(function(character) wait(1) -- Delay teleportation to allow character to load properly checkMapBounds(character) end) end) -- Event handler for when a player respawns game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) wait(1) -- Delay teleportation to allow character to load properly checkMapBounds(character) end) end) -- Event handler for character movement game:GetService("RunService").Heartbeat:Connect(function() for _, player in ipairs(game.Players:GetPlayers()) do local character = player.Character if character then checkMapBounds(character) end end end)
Editor is loading...