Brick code
Kandif
plain_text
2 years ago
217 B
95
Indexable
extends StaticBody2D func remove_brick() : $Sprite.queue_free() $CollisionShape2D.queue_free() $CPUParticles2D.emitting = true $Timer.start() remove_from_group("brick") func _on_Timer_timeout() : queue_free()
Editor is loading...