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c_cpp
a year ago
715 B
2
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#include <gb\gb.h> #include <stdio.h> #include "mariolandtiles.h" #include "mariolandmap.h" void main(void) { char dir = 0, j; DISPLAY_ON; SHOW_SPRITES; set_bkg_data(0, 21, mariolandtiles); set_bkg_tiles(0, 0, mariolandmapWidth, mariolandmapHeight, mariolandmap); SHOW_BKG; while(1) { j = joypad(); switch (j) { case J_RIGHT : { dir = 1; break; } case J_LEFT : { dir = -1; break; } case J_DOWN : { dir = 0; break; } } wait_vbl_done(); scroll_bkg(dir, 0); } }