#include <SFML/Graphics.hpp>
#include <iostream>
#include <SFML/Audio.hpp>
int main()
{
sf::SoundBuffer buffer;
if (!buffer.loadFromFile(""))
sf::SoundBuffer buffer;
sf::Sound sound;
sound.setBuffer(buffer);
sound.play();
sf::RenderWindow window(sf::VideoMode(800, 800), "My window");
sf::RectangleShape box0(sf::Vector2f(1000, 100));
box0.setPosition(sf::Vector2f(0, 0));
box0.setFillColor(sf::Color::White);
sf::RectangleShape box1(sf::Vector2f(1000, 100));
box1.setPosition(0, 100);
box1.setFillColor(sf::Color::Blue);
sf::RectangleShape box2(sf::Vector2f(1000, 100));
box2.setPosition(0, 200);
box2.setFillColor(sf::Color::Red);
sf::RectangleShape box3(sf::Vector2f(300, 0));
sf::Texture putInTexture;
if (!putInTexture.loadFromFile("Широкий_Путин_идёт.jpg"/*, sf::IntRect(0, 400, 500, 500)*/))
{
std::cout << "putin ne vlez\n";
}
sf::Sprite putIn;
putIn.setTexture(putInTexture);
putIn.setScale(0.7, 0.7);
putIn.setPosition(sf::Vector2f(0, 300));
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Black);
window.draw(box0);
window.draw(box1);
window.draw(box2);
window.draw(putIn);
window.display();
}
return 0;
}