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font = pygame.font.Font('RubikWetPaint-Regular.ttf', 32) text_img = font.render('0', False, (255, 0, 0) ) text = text_img.get_rect() text.x = 100 text.y = 550 text2_img = font.render('0', False, (0, 0, 255) ) text2 = text2_img.get_rect() text2.x = 600 text2.y = 550 running = True while running == True: screen.fill( (89, 179, 66) ) #RGB for event in pygame.event.get(): if event.type == QUIT: running = False if event.type == KEYDOWN: if event.key == K_LEFT: player.x -= 10 if event.key == K_RIGHT: player.x += 10 if event.key == K_UP: player.y -= 10 if event.key == K_DOWN: player.y += 10 if event.key == K_a: player2.x -= 10 if event.key == K_d: player2.x += 10 if event.key == K_w: player2.y -= 10 if event.key == K_s: player2.y += 10 if player.colliderect(cookie): cookie.x = random.randint(0, 800 - 256) cookie.y = random.randint(0, 600 - 256) player_points += 1 text_img = font.render( str(player_points), False, (255,0,0)) if player2.colliderect(cookie): cookie.x = random.randint(0, 800 - 256) cookie.y = random.randint(0, 600 - 256) player2_points += 1 text2_img = font.render( str(player2_points), False, (0,0,255)) screen.blit(player_img, player) screen.blit(player2_img, player2) screen.blit(cookie_img, cookie) screen.blit(text_img, text) screen.blit(text2_img, text2)
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