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font = pygame.font.Font('RubikWetPaint-Regular.ttf', 32)
text_img = font.render('0', False, (255, 0, 0) )
text = text_img.get_rect()
text.x = 100
text.y = 550
text2_img = font.render('0', False, (0, 0, 255) )
text2 = text2_img.get_rect()
text2.x = 600
text2.y = 550
running = True
while running == True:
screen.fill( (89, 179, 66) ) #RGB
for event in pygame.event.get():
if event.type == QUIT:
running = False
if event.type == KEYDOWN:
if event.key == K_LEFT:
player.x -= 10
if event.key == K_RIGHT:
player.x += 10
if event.key == K_UP:
player.y -= 10
if event.key == K_DOWN:
player.y += 10
if event.key == K_a:
player2.x -= 10
if event.key == K_d:
player2.x += 10
if event.key == K_w:
player2.y -= 10
if event.key == K_s:
player2.y += 10
if player.colliderect(cookie):
cookie.x = random.randint(0, 800 - 256)
cookie.y = random.randint(0, 600 - 256)
player_points += 1
text_img = font.render( str(player_points), False, (255,0,0))
if player2.colliderect(cookie):
cookie.x = random.randint(0, 800 - 256)
cookie.y = random.randint(0, 600 - 256)
player2_points += 1
text2_img = font.render( str(player2_points), False, (0,0,255))
screen.blit(player_img, player)
screen.blit(player2_img, player2)
screen.blit(cookie_img, cookie)
screen.blit(text_img, text)
screen.blit(text2_img, text2)
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