Untitled
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javascript
2 years ago
2.4 kB
13
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// ==UserScript==
// @name KG_HideSpamRaces
// @namespace http://klavogonki.ru
// @version 0.1
// @description This script will hide all the races what are created for bad purposes
// @author Patcher
// @match *://klavogonki.ru/gamelist/
// @icon https://www.google.com/s2/favicons?sz=64&domain=klavogonki.ru
// @grant none
// ==/UserScript==
const profileCount = 5;
// Function to process a single .item element
function processItem(item) {
const profileElement = item.querySelector('.profile');
if (profileElement) {
const profileText = profileElement.textContent.trim();
// Check if the count for this profile text is greater than or equal to (N)
if (profileTextCount[profileText] >= profileCount) {
// Remove all items with the same profile text
document.querySelectorAll('#gamelist .item').forEach(itemToRemove => {
const itemProfileElement = itemToRemove.querySelector('.profile');
if (itemProfileElement && itemProfileElement.textContent.trim() === profileText) {
itemToRemove.remove();
}
});
// Remove the associated comment
const commentSibling = item.nextElementSibling;
if (commentSibling && commentSibling.nodeType === Node.COMMENT_NODE) {
commentSibling.remove();
}
}
// Increment the count for this profile text in the object
profileTextCount[profileText] = (profileTextCount[profileText] || 0) + 1;
}
}
// Create an object to store the count of each profile text
const profileTextCount = {};
// Iterate through existing .item elements
document.querySelectorAll('#gamelist .item').forEach(item => {
processItem(item);
});
// Create a MutationObserver to watch for changes in #gamelist
const observer = new MutationObserver(mutationsList => {
mutationsList.forEach(mutation => {
if (mutation.type === 'childList' && mutation.addedNodes.length > 0) {
// Iterate through newly added .item elements
mutation.addedNodes.forEach(addedNode => {
if (addedNode.nodeType === 1 && addedNode.classList.contains('item')) {
processItem(addedNode);
}
});
}
});
});
// Start observing #gamelist for changes
const gamelist = document.getElementById('gamelist');
observer.observe(gamelist, { childList: true, subtree: true });Editor is loading...