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SD_Pvp= macro(200, "Sd on Target", function()
if g_game.isAttacking() then
usewith(3155, g_game.getAttackingCreature())
delay(400)
end
end)
addIcon("(RP) PvP", {item=3155, text="SD"}, function(icon, isOn)
SD_Pvp.setOn(isOn)
end)
AVA_Pvp= macro(200, "Avalanche", function()
if g_game.isAttacking() then
usewith(3161, g_game.getAttackingCreature())
delay(400)
end
end)
addIcon("(RP) PvP", {item=3161, text="Ava"}, function(icon, isOn)
AVA_Pvp.setOn(isOn)
end)
GFB_Pvp= macro(200, "GFB on Target", function()
if g_game.isAttacking() then
usewith(3161, g_game.getAttackingCreature())
delay(400)
end
end)
addIcon("(RP) PvP", {item=3191, text="GFB"}, function(icon, isOn)
GFB_Pvp.setOn(isOn)
end)
STON_Pvp= macro(200, "Stone-Shower", function()
if g_game.isAttacking() then
usewith(3175, g_game.getAttackingCreature())
delay(400)
end
end)
addIcon("(RP) PvP", {item=3175, text="Stone Shower"}, function(icon, isOn)
STON_Pvp.setOn(isOn)
end)
Thun_Pvp= macro(200, "Thunder on Target", function()
if g_game.isAttacking() then
usewith(3202, g_game.getAttackingCreature())
delay(400)
end
end)
addIcon("(RP) PvP", {item=3202, text="Thunder"}, function(icon, isOn)
Thun_Pvp.setOn(isOn)
end)Editor is loading...