Pierwsze_Stale
TaktycznyBocian
plain_text
3 years ago
495 B
22
Indexable
extends KinematicBody2D
var speed = 200
var velocity = Vector2()
func _physics_process(_delta):
velocity = Vector2()
if Input.is_action_pressed("ui_right"):
velocity.x = velocity.x + 1
if Input.is_action_pressed("ui_left"):
velocity.x = velocity.x - 1
if Input.is_action_pressed("ui_down"):
velocity.y = velocity.y + 1
if Input.is_action_pressed("ui_up"):
velocity.y = velocity.y - 1
velocity = velocity.normalized() * speed
velocity = move_and_slide(velocity)Editor is loading...