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python
2 years ago
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extends KinematicBody2D var playerInstance = { "Points": 0, "Speed": 500, "StartPosition": Vector2.ZERO, "DeathTime": 5, "InputDir": Vector2.ZERO, "Velocity": Vector2.ZERO, "SkinMaterial": Texture } var player1_material = load("res://ColorTiles/Circle_blue.png") var player2_material = load("res://ColorTiles/Circle_green.png") onready var pointLabel = get_node("ScoreLabel") onready var sprite = get_node("Sprite") onready var tileMap = get_parent().get_node("TileMap") func _ready(): playerInstance = { "Points": 0, "Speed": 500, "StartPosition": Vector2.ZERO, "DeathTime": 5, "InputDir": Vector2.ZERO, "Velocity": Vector2.ZERO, "SkinMaterial": Texture } if name == "Player1": playerInstance.SkinMaterial = player1_material if name == "Player2": playerInstance.SkinMaterial = player2_material sprite.texture = playerInstance.SkinMaterial playerInstance.StartPosition = position func get_input(): playerInstance.Velocity = Vector2() if name == "Player1": playerInstance.InputDir.x = int(Input.is_action_pressed("Player1_right")) - int(Input.is_action_pressed("Player1_left")) playerInstance.InputDir.y = int(Input.is_action_pressed("Player1_down")) - int(Input.is_action_pressed("Player1_up")) if name == "Player2": playerInstance.InputDir.x = int(Input.is_action_pressed("Player2_right")) - int(Input.is_action_pressed("Player2_left")) playerInstance.InputDir.y = int(Input.is_action_pressed("Player2_down")) - int(Input.is_action_pressed("Player2_up")) playerInstance.Velocity = playerInstance.InputDir playerInstance.Velocity = playerInstance.Velocity.normalized() * playerInstance.Speed func _physics_process(delta): get_input() playerInstance.Velocity = move_and_slide(playerInstance.Velocity)
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