Untitled
unknown
python
3 years ago
1.8 kB
7
Indexable
extends KinematicBody2D
var playerInstance = {
"Points": 0,
"Speed": 500,
"StartPosition": Vector2.ZERO,
"DeathTime": 5,
"InputDir": Vector2.ZERO,
"Velocity": Vector2.ZERO,
"SkinMaterial": Texture
}
var player1_material = load("res://ColorTiles/Circle_blue.png")
var player2_material = load("res://ColorTiles/Circle_green.png")
onready var pointLabel = get_node("ScoreLabel")
onready var sprite = get_node("Sprite")
onready var tileMap = get_parent().get_node("TileMap")
func _ready():
playerInstance = {
"Points": 0,
"Speed": 500,
"StartPosition": Vector2.ZERO,
"DeathTime": 5,
"InputDir": Vector2.ZERO,
"Velocity": Vector2.ZERO,
"SkinMaterial": Texture
}
if name == "Player1":
playerInstance.SkinMaterial = player1_material
if name == "Player2":
playerInstance.SkinMaterial = player2_material
sprite.texture = playerInstance.SkinMaterial
playerInstance.StartPosition = position
func get_input():
playerInstance.Velocity = Vector2()
if name == "Player1":
playerInstance.InputDir.x = int(Input.is_action_pressed("Player1_right")) - int(Input.is_action_pressed("Player1_left"))
playerInstance.InputDir.y = int(Input.is_action_pressed("Player1_down")) - int(Input.is_action_pressed("Player1_up"))
if name == "Player2":
playerInstance.InputDir.x = int(Input.is_action_pressed("Player2_right")) - int(Input.is_action_pressed("Player2_left"))
playerInstance.InputDir.y = int(Input.is_action_pressed("Player2_down")) - int(Input.is_action_pressed("Player2_up"))
playerInstance.Velocity = playerInstance.InputDir
playerInstance.Velocity = playerInstance.Velocity.normalized() * playerInstance.Speed
func _physics_process(delta):
get_input()
playerInstance.Velocity = move_and_slide(playerInstance.Velocity)
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