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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <events> <event name="AmbientHen"> <nominal>3</nominal> <min>0</min> <max>50</max> <lifetime>33</lifetime> <restock>15</restock> <saferadius>40</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/> </children> </event> <event name="AmbientTest"> <nominal>10</nominal> <min>0</min> <max>50</max> <lifetime>5</lifetime> <restock>0</restock> <saferadius>5</saferadius> <distanceradius>1</distanceradius> <cleanupradius>10</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>parent</limit> <active>0</active> <children/> </event> <event name="AnimalBear"> <nominal>0</nominal> <min>5</min> <max>8</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> <event name="AnimalCow"> <nominal>8</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurusF_Brown"/> <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurusF_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurus_Brown"/> <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurus_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/> </children> </event> <event name="AnimalDeer"> <nominal>9</nominal> <min>2</min> <max>4</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/> </children> </event> <event name="AnimalGoat"> <nominal>10</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircusF"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_White"/> </children> </event> <event name="AnimalPig"> <nominal>6</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/> </children> </event> <event name="AnimalRoeDeer"> <nominal>12</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapreolusCapreolus"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapreolusCapreolusF"/> </children> </event> <event name="AnimalSheep"> <nominal>10</nominal> <min>3</min> <max>5</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_OvisAries"/> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAriesF"/> </children> </event> <event name="AnimalWildBoar"> <nominal>9</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_SusScrofa"/> </children> </event> <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>7</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/> </children> </event> <event name="InfectedArmy"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/> </children> </event> <event name="InfectedArmyConvoy"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="5" lootmin="0" max="0" min="15" type="ZmbM_SoldierNormal"/> <child lootmax="5" lootmin="0" max="5" min="10" type="ZmbM_usSoldier_Officer_Convoy"/> <child lootmax="5" lootmin="0" max="0" min="35" type="ZmbM_usSoldier_normal_Woodland"/> </children> </event> <event name="InfectedArmyHard"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Heavy_Woodland"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/> </children> </event> <event name="InfectedCity"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_BlueCollarFat_White"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Brown"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_CitizenBSkinny"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Green"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Red"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_White"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_beige"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_black"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_brown"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_checks"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_green"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_grey"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_red"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_stripes"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_white"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_yellow"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Striped"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Violet"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Orange"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Brown"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Grey"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Green"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Red"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Brown"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Grey"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Khaki"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_White"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Brown"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Olive"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_beige"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_black"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_bluechecks"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_brown"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_greenchecks"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_grey"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_khaki"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_magenta"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_stripes"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_JournalistSkinny"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_MotobikerFat_Beige"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_MotobikerFat_Black"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Blue"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Brown"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Green"/> <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Grey"/> </children> </event> <event name="InfectedFirefighter"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="90" type="ZmbM_FirefighterNormal"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/> </children> </event> <event name="InfectedIndustrial"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Blue"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Red"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_White"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Grey"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Orange"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Black"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Grey"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Beige"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Grey"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_White"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HeavyIndustryWorker"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Grey"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Green"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Orange"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Red"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Yellow"/> </children> </event> <event name="InfectedMedic"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_DoctorSkinny"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_NurseFat"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_PatientOld"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_DoctorFat"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Black"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Blue"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Green"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Red"/> <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_PatientSkinny"/> </children> </event> <event name="InfectedNBC"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_NBC_Grey"/> </children> </event> <event name="InfectedNBCYellow"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>0</active> <children/> </event> <event name="InfectedPolice"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbF_PoliceWomanNormal"/> <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PolicemanFat"/> <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce"/> <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce_Heavy"/> </children> </event> <event name="InfectedPoliceHard"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="100" min="90" type="ZmbM_PolicemanSpecForce_Heavy"/> <child lootmax="5" lootmin="0" max="10" min="0" type="ZmbM_PrisonerSkinny"/> </children> </event> <event name="InfectedPrisoner"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/> </children> </event> <event name="InfectedReligious"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/> </children> </event> <event name="InfectedSanta"> <nominal>50</nominal> <min>25</min> <max>250</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_Santa"/> </children> </event> <event name="InfectedSolitude"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Beige"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Black"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Yellow"/> <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HunterOld_Autumn"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Spring"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Summer"/> <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Winter"/> </children> </event> <event name="InfectedVillage"> <nominal>50</nominal> <min>25</min> <max>100</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Brown"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Beige"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Black"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Green"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Grey"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Green"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Red"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_White"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Beige"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Blue"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Brown"/> <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_beige"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_black"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_blue"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_bluechecks"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_brown"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_greenchecks"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_grey"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_khaki"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_magenta"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_stripes"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Blue"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Green"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Red"/> <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_VillagerOld_Blue"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_VillagerOld_Green"/> <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_VillagerOld_White"/> </children> </event> <event name="ItemPlanks"> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>250</saferadius> <distanceradius>20</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event> <event name="Loot"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>0</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>0</distanceradius> <cleanupradius>50</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children/> </event> <event name="StaticBonfire"> <nominal>20</nominal> <min>0</min> <max>0</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>5</distanceradius> <cleanupradius>2500</cleanupradius> <secondary>InfectedFirefighter</secondary> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children> <child lootmax="8" lootmin="4" max="12" min="12" type="Bonfire"/> </children> </event> <event name="StaticChristmasTree"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>43200</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>uniform</position> <limit>child</limit> <active>0</active> <children> <child lootmax="15" lootmin="10" max="17" min="17" type="ChristmasTree_Green"/> </children> </event> <event name="StaticContaminatedArea"> <nominal>0</nominal> <min>2</min> <max>4</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="4" min="2" type="ContaminatedArea_Dynamic"/> </children> </event> <event name="StaticFridgeTest"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>0</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>mixed</limit> <active>0</active> <children/> </event> <event name="StaticHeliCrash"> <nominal>6</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedArmy</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_Mi8_Crashed"/> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/> </children> </event> <event name="StaticMilitaryConvoy"> <nominal>6</nominal> <min>0</min> <max>0</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedArmyConvoy</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children/> </event> <event name="StaticPoliceCar"> <nominal>6</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <secondary>InfectedPoliceHard</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children> <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_hb01_aban1_police"/> <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_hb01_aban2_police"/> </children> </event> <event name="StaticPoliceSituation"> <nominal>6</nominal> <min>0</min> <max>0</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedPoliceHard</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children/> </event> <event name="StaticSantaCrash"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedSanta</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_SantasSleigh"/> </children> </event> <event name="StaticSmallBoat"> <nominal>6</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>0</active> <children/> </event> <event name="StaticTrain"> <nominal>6</nominal> <min>1</min> <max>0</max> <lifetime>5400</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedIndustrial</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children/> </event> <event name="TrajectoryConiferous"> <nominal>140</nominal> <min>2</min> <max>4</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/> <child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/> </children> </event> <event name="TrajectoryDeciduous"> <nominal>140</nominal> <min>2</min> <max>4</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="LactariusMushroom"/> </children> </event> <event name="TrajectoryHumus"> <nominal>140</nominal> <min>2</min> <max>4</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="AgaricusMushroom"/> <child lootmax="0" lootmin="0" max="0" min="0" type="PleurotusMushroom"/> </children> </event> <event name="TrajectoryStones"> <nominal>100</nominal> <min>1</min> <max>3</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0"/> <position>player</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/> </children> </event> <event name="VehicleCivilianSedan"> <nominal>33</nominal> <min>5</min> <max>11</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan"/> <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan_Black"/> <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan_Wine"/> </children> </event> <event name="VehicleHatchback02"> <nominal>33</nominal> <min>5</min> <max>11</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02_Black"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02_Blue"/> </children> </event> <event name="VehicleOffroad02"> <nominal>13</nominal> <min>2</min> <max>3</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="3" type="Offroad_02"/> </children> </event> <event name="VehicleOffroadHatchback"> <nominal>18</nominal> <min>5</min> <max>11</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback"/> <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback_Blue"/> <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback_White"/> </children> </event> <event name="VehicleSedan02"> <nominal>180</nominal> <min>5</min> <max>11</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02_Grey"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02_Red"/> </children> </event> <event name="VehicleTruck01"> <nominal>180</nominal> <min>5</min> <max>11</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Blue"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Orange"/> </children> </event> </events>
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