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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
    <event name="AmbientHen">
        <nominal>3</nominal>
        <min>0</min>
        <max>50</max>
        <lifetime>33</lifetime>
        <restock>15</restock>
        <saferadius>40</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
        </children>
    </event>
    <event name="AmbientTest">
        <nominal>10</nominal>
        <min>0</min>
        <max>50</max>
        <lifetime>5</lifetime>
        <restock>0</restock>
        <saferadius>5</saferadius>
        <distanceradius>1</distanceradius>
        <cleanupradius>10</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>parent</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="AnimalBear">
        <nominal>0</nominal>
        <min>5</min>
        <max>8</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
        </children>
    </event>
    <event name="AnimalCow">
        <nominal>8</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurusF_Brown"/>
            <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurus_Brown"/>
            <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurus_Spotted"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
        </children>
    </event>
    <event name="AnimalDeer">
        <nominal>9</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/>
        </children>
    </event>
    <event name="AnimalGoat">
        <nominal>10</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircusF"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_White"/>
        </children>
    </event>
    <event name="AnimalPig">
        <nominal>6</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
        </children>
    </event>
    <event name="AnimalRoeDeer">
        <nominal>12</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapreolusCapreolus"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapreolusCapreolusF"/>
        </children>
    </event>
    <event name="AnimalSheep">
        <nominal>10</nominal>
        <min>3</min>
        <max>5</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_OvisAries"/>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAriesF"/>
        </children>
    </event>
    <event name="AnimalWildBoar">
        <nominal>9</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_SusScrofa"/>
        </children>
    </event>
    <event name="AnimalWolf">
        <nominal>11</nominal>
        <min>5</min>
        <max>7</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/>
            <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/>
        </children>
    </event>
    <event name="InfectedArmy">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
        </children>
    </event>
    <event name="InfectedArmyConvoy">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="15" type="ZmbM_SoldierNormal"/>
            <child lootmax="5" lootmin="0" max="5" min="10" type="ZmbM_usSoldier_Officer_Convoy"/>
            <child lootmax="5" lootmin="0" max="0" min="35" type="ZmbM_usSoldier_normal_Woodland"/>
        </children>
    </event>
    <event name="InfectedArmyHard">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Heavy_Woodland"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_Officer_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
        </children>
    </event>
    <event name="InfectedCity">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_CitizenANormal_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_CitizenBSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_JournalistNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_black"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_checks"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_green"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_red"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_white"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbF_ShortSkirt_yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Striped"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Violet"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_CommercialPilotOld_Olive"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_black"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_bluechecks"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_greenchecks"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_magenta"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_Jacket_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_JournalistSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_MotobikerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_MotobikerFat_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="1" type="ZmbM_SkaterYoung_Grey"/>
        </children>
    </event>
    <event name="InfectedFirefighter">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="90" type="ZmbM_FirefighterNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/>
        </children>
    </event>
    <event name="InfectedIndustrial">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_White"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_White"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HeavyIndustryWorker"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Orange"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Yellow"/>
        </children>
    </event>
    <event name="InfectedMedic">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_DoctorSkinny"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_NurseFat"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_ParamedicNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_PatientOld"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_DoctorFat"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_NBC_Yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_ParamedicNormal_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="7" type="ZmbM_PatientSkinny"/>
        </children>
    </event>
    <event name="InfectedNBC">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_NBC_Grey"/>
        </children>
    </event>
    <event name="InfectedNBCYellow">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="InfectedPolice">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbF_PoliceWomanNormal"/>
            <child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PolicemanFat"/>
            <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce"/>
            <child lootmax="5" lootmin="0" max="20" min="0" type="ZmbM_PolicemanSpecForce_Heavy"/>
        </children>
    </event>
    <event name="InfectedPoliceHard">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="100" min="90" type="ZmbM_PolicemanSpecForce_Heavy"/>
            <child lootmax="5" lootmin="0" max="10" min="0" type="ZmbM_PrisonerSkinny"/>
        </children>
    </event>
    <event name="InfectedPrisoner">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>
        </children>
    </event>
    <event name="InfectedReligious">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>
        </children>
    </event>
    <event name="InfectedSanta">
        <nominal>50</nominal>
        <min>25</min>
        <max>250</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_Santa"/>
        </children>
    </event>
    <event name="InfectedSolitude">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Yellow"/>
            <child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HunterOld_Autumn"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Spring"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Summer"/>
            <child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Winter"/>
        </children>
    </event>
    <event name="InfectedVillage">
        <nominal>50</nominal>
        <min>25</min>
        <max>100</max>
        <lifetime>3</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>50</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>player</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_JoggerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Black"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Grey"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_VillagerOld_White"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Beige"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Brown"/>
            <child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_beige"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_black"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_bluechecks"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_brown"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_greenchecks"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_grey"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_khaki"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_magenta"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_Jacket_stripes"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_JoggerSkinny_Red"/>
            <child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_VillagerOld_Blue"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_VillagerOld_Green"/>
            <child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_VillagerOld_White"/>
        </children>
    </event>
    <event name="ItemPlanks">
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>250</saferadius>
        <distanceradius>20</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>
    <event name="Loot">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>0</lifetime>
        <restock>0</restock>
        <saferadius>0</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>50</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticBonfire">
        <nominal>20</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>5</distanceradius>
        <cleanupradius>2500</cleanupradius>
        <secondary>InfectedFirefighter</secondary>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="8" lootmin="4" max="12" min="12" type="Bonfire"/>
        </children>
    </event>
    <event name="StaticChristmasTree">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>43200</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>uniform</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="15" lootmin="10" max="17" min="17" type="ChristmasTree_Green"/>
        </children>
    </event>
    <event name="StaticContaminatedArea">
        <nominal>0</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>0</saferadius>
        <distanceradius>120</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="1" init_random="1" remove_damaged="0"/>
        <position>fixed</position>
        <limit>parent</limit>
        <active>0</active>
        <children>
            <child lootmax="0" lootmin="0" max="4" min="2" type="ContaminatedArea_Dynamic"/>
        </children>
    </event>
    <event name="StaticFridgeTest">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>0</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="StaticHeliCrash">
        <nominal>6</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedArmy</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_Mi8_Crashed"/>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/>
        </children>
    </event>
    <event name="StaticMilitaryConvoy">
        <nominal>6</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedArmyConvoy</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticPoliceCar">
        <nominal>6</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2500</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <secondary>InfectedPoliceHard</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_hb01_aban1_police"/>
            <child lootmax="5" lootmin="3" max="6" min="2" type="Land_Wreck_hb01_aban2_police"/>
        </children>
    </event>
    <event name="StaticPoliceSituation">
        <nominal>6</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedPoliceHard</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="StaticSantaCrash">
        <nominal>0</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2100</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedSanta</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_SantasSleigh"/>
        </children>
    </event>
    <event name="StaticSmallBoat">
        <nominal>6</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2500</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="StaticTrain">
        <nominal>6</nominal>
        <min>1</min>
        <max>0</max>
        <lifetime>5400</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <secondary>InfectedIndustrial</secondary>
        <flags deletable="1" init_random="0" remove_damaged="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children/>
    </event>
    <event name="TrajectoryConiferous">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/>
            <child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/>
        </children>
    </event>
    <event name="TrajectoryDeciduous">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="LactariusMushroom"/>
        </children>
    </event>
    <event name="TrajectoryHumus">
        <nominal>140</nominal>
        <min>2</min>
        <max>4</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="AgaricusMushroom"/>
            <child lootmax="0" lootmin="0" max="0" min="0" type="PleurotusMushroom"/>
        </children>
    </event>
    <event name="TrajectoryStones">
        <nominal>100</nominal>
        <min>1</min>
        <max>3</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>25</saferadius>
        <distanceradius>100</distanceradius>
        <cleanupradius>25</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0"/>
        <position>player</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/>
        </children>
    </event>
    <event name="VehicleCivilianSedan">
        <nominal>33</nominal>
        <min>5</min>
        <max>11</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan_Black"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="CivilianSedan_Wine"/>
        </children>
    </event>
    <event name="VehicleHatchback02">
        <nominal>33</nominal>
        <min>5</min>
        <max>11</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02_Black"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Hatchback_02_Blue"/>
        </children>
    </event>
    <event name="VehicleOffroad02">
        <nominal>13</nominal>
        <min>2</min>
        <max>3</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="3" type="Offroad_02"/>
        </children>
    </event>
    <event name="VehicleOffroadHatchback">
        <nominal>18</nominal>
        <min>5</min>
        <max>11</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback_Blue"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="OffroadHatchback_White"/>
        </children>
    </event>
    <event name="VehicleSedan02">
        <nominal>180</nominal>
        <min>5</min>
        <max>11</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02_Grey"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Sedan_02_Red"/>
        </children>
    </event>
    <event name="VehicleTruck01">
        <nominal>180</nominal>
        <min>5</min>
        <max>11</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>500</saferadius>
        <distanceradius>500</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Blue"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Truck_01_Covered_Orange"/>
        </children>
    </event>
</events>
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