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public static class StaticLoaderForGameClass
{
public static GameObject CreateGameClassObject(somedatapacket packet)
{
if(version xxx)
...Instantiate object
loaded_data = ...JsonUtility.FromJson<GameClassLoaderVersion_xxx>(packet.datastring)...
...loaded_data.InputData(object)
}
public static class GameClassLoaderVersion_xxx
{
public int valueA;
public string valueB;
...
public GameClassLoaderVersion_xxx(GameClassScript script)
{
valueA = (somethinsomething)script.valueA?;
etc...
}
public void InputData(GameClassScript script)
{
script.valueA? = (somethinsomething)valueA;
}
}
}
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