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command /test: trigger: set {_slotnum} to 0 loop 36 times: set {inv::%player%::%{_slotnum}%} to slot {_slotnum} of player's inventory add 1 to {_slotnum} set {inv::%player%::helmet} to player's helmet set {inv::%player%::chestplate} to player's chestplate set {inv::%player%::leggings} to player's leggings set {inv::%player%::boots} to player's boots clear the player's inventory give player iron axe on command "/spawn": if {inv::%player%::*} is set: set {_slotnum} to 0 loop 36 times: set slot {_slotnum} of player's inventory to {inv::%player%::%{_slotnum}%} add 1 to {_slotnum} set the helmet of player to {inv::%player%::helmet} set the chestplate of player to {inv::%player%::chestplate} set the leggings of player to {inv::%player%::leggings} set the boots of player to {inv::%player%::boots} clear {inv::%player%::*}