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import pygame
import sys
import random
# from pygame.locals import * # Some tutorials import this way
# --- Setup and Initialization ---
pygame.init()
# Constants
FPS = 32
SCREENWIDTH = 288
SCREENHEIGHT = 512
# other constants: GROUNDY, PIPE_GAP_SIZE
# Game Window
FPSCLOCK = pygame.time.Clock()
SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
pygame.display.set_caption('Flappy Bird')
# Asset Dictionaries (you need to load these images/sounds from files)
# GAME_SPRITES = {}
# GAME_SOUNDS = {}
# --- Helper Functions ---
def load_assets():
# Load and scale all images (bird, pipe, background, base, etc.)
# and sound files into the GAME_SPRITES and GAME_SOUNDS dictionaries
pass
def get_random_pipe():
# Generates a random height for a new pair of pipes (top and bottom)
return [{'x': ..., 'y': ...}, {'x': ..., 'y': ...}]
def is_game_over(player_pos, pipes):
# Collision detection logic:
# 1. Check if bird hits the ground or top of the screen
# 2. Check if bird collides with any pipe rect/hitmask
return False # or True if collision occurs
# --- Main Game Functions ---
def welcome_screen():
# Loop to display the start screen (e.g., bird flapping, a message)
# Waits for a key press (Space or Up) to start mainGame
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN and (event.key == pygame.K_SPACE or event.key == pygame.K_UP):
return # Exit welcome screen and start main game
def main_game():
# Game variables initialization (score, player position, velocities, pipe lists)
score = 0
player_y = SCREENHEIGHT / 2
player_vel_y = 0
pipe_list = []
# Main game loop
while True:
# 1. Handle Events (Quitting, Bird Flap/Jump)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN and (event.key == pygame.K_SPACE or event.key == pygame.K_UP):
# Apply upward velocity (flap)
player_vel_y = -9 # example value
# Play 'wing' sound
# 2. Update Game State (Gravity, Movement, Pipe generation/movement)
player_vel_y += 1 # Gravity simulation
player_y += player_vel_y
# Move pipes left and check if new pipe is needed
# 3. Check for Game Over (Collision)
if is_game_over((player_y, ...), pipe_list):
# Play 'hit' sound
return score # Return to main loop to show game over screen
# 4. Update Score
# Check if player has passed a pipe's x-position
# 5. Draw Everything (Background, Pipes, Player, Base/Ground, Score)
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
# Draw pipes
# Draw player
# Draw base/ground
# Display score
pygame.display.update()
FPSCLOCK.tick(FPS)
# --- The Main Execution Block ---
if __name__ == "__main__":
# load_assets()
while True:
welcome_screen() # Wait for game to start
final_score = main_game() # Play the game
# Show a Game Over/Score screen (not fully implemented here)Editor is loading...
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