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import pygame
import sys
import random
# from pygame.locals import * # Some tutorials import this way

# --- Setup and Initialization ---
pygame.init()

# Constants
FPS = 32
SCREENWIDTH = 288
SCREENHEIGHT = 512
# other constants: GROUNDY, PIPE_GAP_SIZE

# Game Window
FPSCLOCK = pygame.time.Clock()
SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
pygame.display.set_caption('Flappy Bird')

# Asset Dictionaries (you need to load these images/sounds from files)
# GAME_SPRITES = {} 
# GAME_SOUNDS = {}

# --- Helper Functions ---
def load_assets():
    # Load and scale all images (bird, pipe, background, base, etc.) 
    # and sound files into the GAME_SPRITES and GAME_SOUNDS dictionaries
    pass

def get_random_pipe():
    # Generates a random height for a new pair of pipes (top and bottom)
    return [{'x': ..., 'y': ...}, {'x': ..., 'y': ...}]

def is_game_over(player_pos, pipes):
    # Collision detection logic: 
    # 1. Check if bird hits the ground or top of the screen
    # 2. Check if bird collides with any pipe rect/hitmask
    return False # or True if collision occurs

# --- Main Game Functions ---

def welcome_screen():
    # Loop to display the start screen (e.g., bird flapping, a message)
    # Waits for a key press (Space or Up) to start mainGame
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN and (event.key == pygame.K_SPACE or event.key == pygame.K_UP):
                return # Exit welcome screen and start main game

def main_game():
    # Game variables initialization (score, player position, velocities, pipe lists)
    score = 0
    player_y = SCREENHEIGHT / 2
    player_vel_y = 0
    pipe_list = [] 
    
    # Main game loop
    while True:
        # 1. Handle Events (Quitting, Bird Flap/Jump)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN and (event.key == pygame.K_SPACE or event.key == pygame.K_UP):
                # Apply upward velocity (flap)
                player_vel_y = -9 # example value
                # Play 'wing' sound

        # 2. Update Game State (Gravity, Movement, Pipe generation/movement)
        player_vel_y += 1 # Gravity simulation
        player_y += player_vel_y 
        # Move pipes left and check if new pipe is needed

        # 3. Check for Game Over (Collision)
        if is_game_over((player_y, ...), pipe_list):
            # Play 'hit' sound
            return score # Return to main loop to show game over screen

        # 4. Update Score
        # Check if player has passed a pipe's x-position

        # 5. Draw Everything (Background, Pipes, Player, Base/Ground, Score)
        SCREEN.blit(GAME_SPRITES['background'], (0, 0))
        # Draw pipes
        # Draw player
        # Draw base/ground
        # Display score
        
        pygame.display.update()
        FPSCLOCK.tick(FPS)

# --- The Main Execution Block ---
if __name__ == "__main__":
    # load_assets() 
    while True:
        welcome_screen() # Wait for game to start
        final_score = main_game() # Play the game
        # Show a Game Over/Score screen (not fully implemented here)
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