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local font_flag = require('moonloader').font_flag
local my_font = renderCreateFont('Cambria', 11, font_flag.BOLD + font_flag.SHADOW)
-- Список названий транспортных средств
local tCarsName = {
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch",
"Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi",
"Washington", "Bobcat", "Whoopee", "BFInjection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator",
"Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RCBandit",
"Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
"Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley'sRCVan", "Skimmer", "PCJ-600", "Faggio", "Freeway",
"RCBaron", "RCRaider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes",
"Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer",
"Maverick", "NewsChopper", "Rancher", "FBIRancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "BlistaCompact",
"PoliceMaverick", "Boxville", "Benson", "Mesa", "RCGoblin", "HotringRacerA", "HotringRacerB", "BloodringBanger", "Rancher",
"SuperGT", "Elegant", "Journey", "Bike", "MountainBike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula",
"Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "CementTruck", "TowTruck", "Fortune",
"Cadrona", "FBITruck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight",
"Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob",
"Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester",
"Sultan", "Stratum", "Elegy", "Raindance", "RCTiger", "Flash", "Tahoma", "Savanna", "Bandito", "FreightFlat", "StreakCarriage",
"Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
"NewsVan", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "FreightBox", "Trailer", "Andromada",
"Dodo", "RCCam", "Launch", "PoliceCar", "PoliceCar", "PoliceCar", "PoliceRanger", "Picador", "S.W.A.T", "Alpha",
"Phoenix", "GlendaleShit", "SadlerShit", "Luggage A", "Luggage B", "Stairs", "Boxville", "Tiller", "UtilityTrailer"
}
-- Функция для получения названия и ID транспортного средства
function get_vhmodel()
if isCharInAnyCar(PLAYER_PED) then -- Проверка на транспорт
local carhandle = storeCarCharIsInNoSave(PLAYER_PED) -- Получение handle транспорта
local model_id = getCarModel(carhandle) -- Получение ИД транспорта
local vhname = tCarsName[model_id - 399] -- Получение названия модели
-- Проверка корректности полученных данных
if model_id and vhname then
local health = getCarHealth(carhandle)
-- Нормализация значения здоровья от 0 до 100
local normalized_health = math.floor((health / 1000) * 100)
return vhname, model_id, normalized_health
else
return 'Unknown', 'Unknown', 0
end
end
return nil, nil, nil
end
function main()
if not isSampfuncsLoaded() or not isSampLoaded() then return end
while not isSampAvailable() do wait(100) end
while true do
local vhname, vh_id, vh_health = get_vhmodel()
-- Рисуем все нужные данные на экране
local text = ''
if vhname and vh_id and vh_health then
text = '{ED8C23}Vehicle Name: {FFFFFF}' .. vhname ..
'\n{ED8C23}Vehicle ID: {FFFFFF}' .. vh_id ..
'\n{ED8C23}Vehicle Health: {FFFFFF}' .. vh_health -- Отображение здоровья от 0 до 100
end
renderFontDrawText(my_font, text, 10, 400, 0xFFFFFFFF)
wait(0)
end
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