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local font_flag = require('moonloader').font_flag local my_font = renderCreateFont('Cambria', 11, font_flag.BOLD + font_flag.SHADOW) -- Список названий транспортных средств local tCarsName = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BFInjection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RCBandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley'sRCVan", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RCBaron", "RCRaider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "NewsChopper", "Rancher", "FBIRancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "BlistaCompact", "PoliceMaverick", "Boxville", "Benson", "Mesa", "RCGoblin", "HotringRacerA", "HotringRacerB", "BloodringBanger", "Rancher", "SuperGT", "Elegant", "Journey", "Bike", "MountainBike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "CementTruck", "TowTruck", "Fortune", "Cadrona", "FBITruck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RCTiger", "Flash", "Tahoma", "Savanna", "Bandito", "FreightFlat", "StreakCarriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "NewsVan", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "FreightBox", "Trailer", "Andromada", "Dodo", "RCCam", "Launch", "PoliceCar", "PoliceCar", "PoliceCar", "PoliceRanger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "GlendaleShit", "SadlerShit", "Luggage A", "Luggage B", "Stairs", "Boxville", "Tiller", "UtilityTrailer" } -- Функция для получения названия и ID транспортного средства function get_vhmodel() if isCharInAnyCar(PLAYER_PED) then -- Проверка на транспорт local carhandle = storeCarCharIsInNoSave(PLAYER_PED) -- Получение handle транспорта local model_id = getCarModel(carhandle) -- Получение ИД транспорта local vhname = tCarsName[model_id - 399] -- Получение названия модели -- Проверка корректности полученных данных if model_id and vhname then local health = getCarHealth(carhandle) -- Нормализация значения здоровья от 0 до 100 local normalized_health = math.floor((health / 1000) * 100) return vhname, model_id, normalized_health else return 'Unknown', 'Unknown', 0 end end return nil, nil, nil end function main() if not isSampfuncsLoaded() or not isSampLoaded() then return end while not isSampAvailable() do wait(100) end while true do local vhname, vh_id, vh_health = get_vhmodel() -- Рисуем все нужные данные на экране local text = '' if vhname and vh_id and vh_health then text = '{ED8C23}Vehicle Name: {FFFFFF}' .. vhname .. '\n{ED8C23}Vehicle ID: {FFFFFF}' .. vh_id .. '\n{ED8C23}Vehicle Health: {FFFFFF}' .. vh_health -- Отображение здоровья от 0 до 100 end renderFontDrawText(my_font, text, 10, 400, 0xFFFFFFFF) wait(0) end end
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