auto generate file & info
unknown
csharp
2 years ago
759 B
6
Indexable
using UnityEngine; using System.IO; using static System.Environment; using System; public class JsonFile : MonoBehaviour { public void Start() { CreateFile2(); } public void CreateFile2() { string folderName = ".openai"; string fileName = "auth.json"; string folderPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), folderName); string filePath = Path.Combine(folderPath, fileName); if (!Directory.Exists(folderPath)) { Directory.CreateDirectory(folderPath); } FileName Info string jsonData = "{\"########\":\"#####\" }"; File.WriteAllText(filePath, jsonData); } }
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