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import pygame
import sys

pygame.init()

# Screen setup
WIDTH, HEIGHT = 600, 800
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Troll Tower (Python Prototype)")

clock = pygame.time.Clock()

# Colors
WHITE = (255, 255, 255)
BLUE = (0, 100, 255)
RED = (255, 80, 80)
GREEN = (80, 255, 100)

# Player
player = pygame.Rect(300, 700, 30, 30)
velocity_y = 0
gravity = 0.5
jump_power = -10

# Platforms (x, y, width, height)
platforms = [
        pygame.Rect(250, 750, 100, 10),
            pygame.Rect(200, 650, 120, 10),
                pygame.Rect(300, 550, 120, 10),
                    pygame.Rect(150, 450, 120, 10),
                        pygame.Rect(250, 350, 120, 10),
]

# Troll platforms (disappear when touched)
trolls = [
        pygame.Rect(100, 600, 100, 10),
            pygame.Rect(400, 500, 100, 10),
]

running = True

while running:
    screen.fill(WHITE)

        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                            running = False

                                keys = pygame.key.get_pressed()

                                    # Movement
                                        if keys[pygame.K_LEFT]:
                                                player.x -= 5
                                                    if keys[pygame.K_RIGHT]:
                                                            player.x += 5

                                                                # Gravity
                                                                    velocity_y += gravity
                                                                        player.y += velocity_y

                                                                            # Collision with platforms
                                                                                for platform in platforms:
                                                                                        if player.colliderect(platform) and velocity_y > 0:
                                                                                                    player.bottom = platform.top
                                                                                                                velocity_y = jump_power

                                                                                                                    # Troll platforms logic
                                                                                                                        for troll in trolls[:]:
                                                                                                                                if player.colliderect(troll):
                                                                                                                                            trolls.remove(troll)  # disappear!

                                                                                                                                                # Draw platforms
                                                                                                                                                    for platform in platforms:
                                                                                                                                                            pygame.draw.rect(screen, BLUE, platform)

                                                                                                                                                                # Draw troll blocks
                                                                                                                                                                    for troll in trolls:
                                                                                                                                                                            pygame.draw.rect(screen, RED, troll)

                                                                                                                                                                                # Draw player
                                                                                                                                                                                    pygame.draw.rect(screen, GREEN, player)

                                                                                                                                                                                        pygame.display.flip()
                                                                                                                                                                                            clock.tick(60)

                                                                                                                                                                                            pygame.quit()
                                                                                                                                                                                            sys.exit()
]
]
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