Gaffer - Renderpass per asset

 avatar
polygonMerge
plain_text
10 months ago
1.1 kB
2
Indexable
import Gaffer
import GafferScene
import IECore
import imath

Gaffer.Metadata.registerValue( parent, "serialiser:milestoneVersion", 1, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 4, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 4, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:patchVersion", 0, persistent=False )

__children = {}

__children["RenderPasses_CHAR_Danny_01_CLR"] = GafferScene.RenderPasses( "RenderPasses_CHAR_Danny_01_CLR" )
parent.addChild( __children["RenderPasses_CHAR_Danny_01_CLR"] )
__children["RenderPasses_CHAR_Danny_01_CLR"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) )
__children["RenderPasses_CHAR_Danny_01_CLR"]["names"].setValue( IECore.StringVectorData( [ 'CHAR_Danny_01_CLR' ] ) )
__children["RenderPasses_CHAR_Danny_01_CLR"]["__uiPosition"].setValue( imath.V2f( 9.53674316e-07, 40.8552017 ) )


del __children

Editor is loading...
Leave a Comment