Gaffer - Renderpass per asset
polygonMerge
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10 months ago
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import Gaffer import GafferScene import IECore import imath Gaffer.Metadata.registerValue( parent, "serialiser:milestoneVersion", 1, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 4, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 4, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:patchVersion", 0, persistent=False ) __children = {} __children["RenderPasses_CHAR_Danny_01_CLR"] = GafferScene.RenderPasses( "RenderPasses_CHAR_Danny_01_CLR" ) parent.addChild( __children["RenderPasses_CHAR_Danny_01_CLR"] ) __children["RenderPasses_CHAR_Danny_01_CLR"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["RenderPasses_CHAR_Danny_01_CLR"]["names"].setValue( IECore.StringVectorData( [ 'CHAR_Danny_01_CLR' ] ) ) __children["RenderPasses_CHAR_Danny_01_CLR"]["__uiPosition"].setValue( imath.V2f( 9.53674316e-07, 40.8552017 ) ) del __children
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