Raw Creational Patterns
unknown
ruby
3 years ago
2.0 kB
2
Indexable
enum class PrimaryWeapon { Sword, Axe, Bow, MagicBook }; enum class SecondaryWeapon { ShortSword, Shield, Arrows, None }; enum class Tools { Lockpick, Bandages, Adrenaline, ManaPotion }; struct StartingEquipment { PrimaryWeapon primaryWeapon; SecondaryWeapon secondaryWeapon; Tools tools; }; class Barbarian { public: void setStrength(int a_strength) { strength = a_strength; } int getStrength() const { return strength; } void setDefence(int a_defence) { defence = a_defence; } int getDefence() const { return defence; } void setSpeed(int a_speed) { speed = a_speed; } int getSpeed() const { return speed; } void setIntelligence(int a_intelligence) { intelligence = a_intelligence; } int getIntelligence() const { return intelligence; } void setStartingEquipment(StartingEquipment a_startingEquipment) { startingEquipment = a_startingEquipment; } StartingEquipment getStartingEquipment() const { return startingEquipment; }; private: int strength; int defence; int speed; int intelligence; StartingEquipment startingEquipment; }; class Magician { public: void setStrength(int a_strength) { strength = a_strength; } int getStrength() const { return strength; } void setDefence(int a_defence) { defence = a_defence; } int getDefence() const { return defence; } void setSpeed(int a_speed) { speed = a_speed; } int getSpeed() const { return speed; } void setIntelligence(int a_intelligence) { intelligence = a_intelligence; } int getIntelligence() const { return intelligence; } void setStartingEquipment(StartingEquipment a_startingEquipment) { startingEquipment = a_startingEquipment; } StartingEquipment getStartingEquipment() const { return startingEquipment; }; private: int strength; int defence; int speed; int intelligence; StartingEquipment startingEquipment; };
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