MoAPackageCrash001

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LogTurnkeySupport: Project requires temp target (MultiUserClient plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Aaron_Workspace_2/DungeonCrawler/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57425  -project="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject"  -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-
Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/balli/Desktop/Biotale Interactive/Dungeon Crawl/Masters of Anghoul Games" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57425 -project=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -comp
ressed -prereqs -archivedirectory="C:/Users/balli/Desktop/Biotale Interactive/Dungeon Crawl/Masters of Anghoul Games" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.17763.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject
UATHelper: Packaging (Windows): DungeonCrawler.uproject requires a temporary target.cs to be generated (MultiUserClient plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" DungeonCrawler Win64 Shipping -Project=C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject  C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -NoUBTMakefiles  -remoteini="C:\Aaron_Workspace_2\DungeonCrawler"  -skipdeploy  -Manifest=C:\Aaron_Workspace_2\DungeonCrawler\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\balli\AppData\Roaming
\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-DungeonCrawler-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\balli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-DungeonCrawler-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Aaron_Workspace_2\DungeonCrawler\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 1.16 seconds
UATHelper: Packaging (Windows): Took 1.2540479s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Build command time: 1.27 s
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: DungeonCrawler
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4529] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="8f620e354a0c19f3720962b4dd4220d8"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/MultiUserTakes/Content/' mounted to '/MultiUserTakes/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 64 GB [68655038464 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/balli/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1162.69MBs, RandomWriteSpeed=164.65MBs. Assigned SpeedClass 'Local'
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LLogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
PackagingResults: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: Packaging (Windows): LogUdpMessaging: Display: Added local interface '25.54.236.143' to multicast group '230.0.0.1:6666'
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows):    MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows):    MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows):    MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows):    MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows):    MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows):    UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.054 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 310 (31000.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3823, Unique Shaders: 3823 (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 63.05mb, Unique Shaders Size: 63.05mb (100.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 287 (28700.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3306, Unique Shaders: 3291 (99.55%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.04mb, Unique Shaders Size: 9.04mb (99.95%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 932 Total 932
PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=166, VirtualMemory=1210MiB
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 494 Total 833
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequin_UE4/Animations/Jog_Fwd.Jog_Fwd
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_T_Pose.MM_T_Pose
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Walk_001.TestBones6_Anim_Armature_Walk_001
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Walk.TestBones6_Anim_Armature_Walk
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Sit.TestBones6_Anim_Armature_Sit
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_LightSwing.TestBones6_Anim_Armature_LightSwing
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Idle.TestBones6_Anim_Armature_Idle
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_HeavySwing.TestBones6_Anim_Armature_HeavySwing
UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/TestBones5_Anim.TestBones5_Anim
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeWeapon:WeaponInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeWeapon:WeaponInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UseItem:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UseItem:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:FoundItem'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:FoundItem'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG.OpenTabMenu_SG_C:InvData'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:CallFunc_Array_Get_Item'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG.OpenTabMenu_SG_C:InvData'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W.InventoryIcon_W_C:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W.InventoryIcon_W_C:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:UserConstructionScript:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/TestPlayerSave/TestPlayerData_SG.TestPlayerData_SG_C:InventorySave.InventorySave'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:UserConstructionScript:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/TestPlayerSave/TestPlayerData_SG.TestPlayerData_SG_C:InventorySave.InventorySave'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:WeaponSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:WeaponSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:NecklaceSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:RingSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:NecklaceSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:RingSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BraceletSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BeltSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BraceletSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BeltSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:EarringSlotInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:DecreaseStats:Item Info'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:EarringSlotInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:DecreaseStats:Item Info'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ExecuteUbergraph_InventoryMenu_W:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP.ItemDescription_BP_C:MenuItemInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ExecuteUbergraph_InventoryMenu_W:CallFunc_Array_Get_Item'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP.ItemDescription_BP_C:MenuItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ClassInfo'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ClassInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_5'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_5'. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/SkillsAndSpellsMenu_WB.SkillsAndSpellsMenu_WB_C:ExecuteUbergraph_SkillsAndSpellsMenu_WB:CallFunc_Array_Get_Item_1'. Unknown structure.
PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/SkillsAndSpellsMenu_WB.SkillsAndSpellsMenu_WB_C:ExecuteUbergraph_SkillsAndSpellsMenu_WB:CallFunc_Array_Get_Item_1'. Unknown structure.
UATHelper: Packaging (Windows): LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag FallbackStruct != prop Class_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag FallbackStruct != prop Class_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Array Property Drop Box of Drop Box contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Array Property Drop Box of Drop Box contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 476 Packages Remain 357 Total 833
UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ...
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with class World acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 928 us
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors took 12 us
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 184 us
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: Failed to load '/Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP': Can't find file.
PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: Failed to load '/Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP': Can't find file.
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP'
PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP'
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 826 Packages Remain 8 Total 834
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 851 Packages Remain 0 Total 851
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=895, VirtualMemory=2058MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Aaron_Workspace_2/DungeonCrawler/Saved/Cooked/Windows/DungeonCrawler/Metadata/DevelopmentAssetRegistry.bin num assets 932, size is 802.20kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 858, size is 400.17kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'DungeonCrawler' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 130, Unique Shadermaps: 85 (65.38%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2281, Unique Shaders: 1780 (78.04%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 54.91mb, Unique Shaders Size: 43.56mb (79.33%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 540
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     37, 34, 18, 18, 17, 15, 11, 8, 7, 7
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-DungeonCrawler-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'DungeonCrawler' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 130, Unique Shadermaps: 84 (64.62%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 1897, Unique Shaders: 1469 (77.44%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 4.80mb, Unique Shaders Size: 3.83mb (79.90%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 15
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 422
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display:     36, 34, 17, 17, 17, 17, 11, 8, 8, 7
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-DungeonCrawler-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 7.855530s total time 9.870021
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2126 MiB Peak Used physical 2175 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 851, Packages Iteratively Skipped: 0, Total Packages: 851
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display:   Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display:     CleanSandbox: 0.054s (1)
UATHelper: Packaging (Windows): LogCook: Display:     CollectFilesToCook: 0.025s (1)
UATHelper: Packaging (Windows): LogCook: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display:     GenerateLongPackageName: 0.031s (1)
UATHelper: Packaging (Windows): LogCook: Display:     TickMainCookLoop: 7.856s (1)
UATHelper: Packaging (Windows): LogCook: Display:       PumpPollables: 0.003s (2)
UATHelper: Packaging (Windows): LogCook: Display:       PumpRequests: 0.004s (29)
UATHelper: Packaging (Windows): LogCook: Display:       LoadPackageForCooking: 4.566s (851)
UATHelper: Packaging (Windows): LogCook: Display:       SavingPackages: 3.166s (97)
UATHelper: Packaging (Windows): LogCook: Display:         PollPendingCookedPlatformDatas: 0.156s (2603)
UATHelper: Packaging (Windows): LogCook: Display:         PrepareSave: 0.183s (1821)
UATHelper: Packaging (Windows): LogCook: Display:         PrecachePlatformDataForNextPackage: 0.331s (849)
UATHelper: Packaging (Windows): LogCook: Display:           PrepareSave: 0.330s (1027)
UATHelper: Packaging (Windows): LogCook: Display:         SaveCookedPackage: 2.412s (851)
UATHelper: Packaging (Windows): LogCook: Display:           GEditorSavePackage: 2.240s (851)
UATHelper: Packaging (Windows): LogCook: Display:             VerifyCanCookPackage: 0.003s (792)
UATHelper: Packaging (Windows): LogCook: Display:           TargetDomainDependencies: 0.000s (851)
UATHelper: Packaging (Windows): LogCook: Display:         ClearAllCachedCookedPlatformData: 0.006s (851)
UATHelper: Packaging (Windows): LogCook: Display:       PostLoadPackageFixup: 0.000s (5)
UATHelper: Packaging (Windows): LogCook: Display:       WaitForAsync: 0.086s (1304)
UATHelper: Packaging (Windows): LogCook: Display:     SavingCurrentIniSettings: 0.015s (1)
UATHelper: Packaging (Windows): LogCook: Display:       ProcessingAccessedStrings: 0.003s (1)
UATHelper: Packaging (Windows): LogCook: Display:     SavingAssetRegistry: 0.236s (1)
UATHelper: Packaging (Windows): LogCook: Display:       BuildChunkManifest: 0.022s (1)
UATHelper: Packaging (Windows): LogCook: Display:       SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display:       SaveRealAssetRegistry: 0.041s (1)
UATHelper: Packaging (Windows): LogCook: Display:       WriteCookerOpenOrder: 0.047s (1)
UATHelper: Packaging (Windows): LogCook: Display:     FinalizePackageStore: 0.010s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.003298s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCook: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCook: Display: ===============
UATHelper: Packaging (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCook: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCook: Display:     BlockingTimeSec=0.000071
UATHelper: Packaging (Windows): LogCook: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCook: Display:     ProcessAsyncResultsTimeSec=0.000118
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCook: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCook: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCook: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCook: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCook: Display:     UpdateCachedExpressionDataSec=0.004709
UATHelper: Packaging (Windows): LogCook: Display: Material
UATHelper: Packaging (Windows): LogCook: Display:     UpdateCachedExpressionDataSec=0.003422
UATHelper: Packaging (Windows): LogCook: Display: Package.Load
UATHelper: Packaging (Windows): LogCook: Display:     NumInlineLoads=134
UATHelper: Packaging (Windows): LogCook: Display:     NumPreloadedDependencies=63
UATHelper: Packaging (Windows): LogCook: Display:     NumPackagesLoaded=967
UATHelper: Packaging (Windows): LogCook: Display:     LoadPackageTimeSec=4.891789
UATHelper: Packaging (Windows): LogCook: Display: Package.Save
UATHelper: Packaging (Windows): LogCook: Display:     NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCook: Display:     NumPackagesSaved=851
UATHelper: Packaging (Windows): LogCook: Display:     SavePackageTimeSec=1.640267
UATHelper: Packaging (Windows): LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     SerializeBulkDataTimeSec=0.004010
UATHelper: Packaging (Windows): LogCook: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     MBWritten=0.000000
UATHelper: Packaging (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCook: Display:     PeakRequestQueueSize=833
UATHelper: Packaging (Windows): LogCook: Display:     PeakLoadQueueSize=128
UATHelper: Packaging (Windows): LogCook: Display:     PeakSaveQueueSize=80
UATHelper: Packaging (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCook: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCook: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCook: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCook: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCook: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCook: Display:     SavedStructs=0
UATHelper: Packaging (Windows): LogCook: Display:     SavedMB=0
UATHelper: Packaging (Windows): LogCook: Display:     EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCook: Display:     CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCook: Display:     BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: Cook Profile
UATHelper: Packaging (Windows): LogCook: Display: ============
UATHelper: Packaging (Windows): LogCook: Display:  0.CookWallTimeSec=20.635258
UATHelper: Packaging (Windows): LogCook: Display:  0. 0.StartupWallTimeSec=10.756337
UATHelper: Packaging (Windows): LogCook: Display:  0. 1.CookByTheBookTimeSec=9.874110
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.741602
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.054951
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000020
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=8.128492
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=4.565844
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.412472
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.513054
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000006
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.001543
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.001687
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 9.CookProject=DungeonCrawler
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 11.IsCookAll=false
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 13.IsIterativeCook=false
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 14.IsUnversioned=true
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 15.CookLabel=
UATHelper: Packaging (Windows): LogCook: Display:  0. 1. 16.IsFastCook=false
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCook: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCook: Display: HasLocalCache   =      true
UATHelper: Packaging (Windows): LogCook: Display: HasSharedCache  =     false
UATHelper: Packaging (Windows): LogCook: Display: HasCloudCache   =     false
UATHelper: Packaging (Windows): LogCook: Display: HasZenCache     =     false
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHits    =      3463
UATHelper: Packaging (Windows): LogCook: Display: TotalGetMisses  =        24
UATHelper: Packaging (Windows): LogCook: Display: TotalGets       =      3487
UATHelper: Packaging (Windows): LogCook: Display: TotalGetHitPct  =  0.993117
UATHelper: Packaging (Windows): LogCook: Display: GetMissPct      =  0.006883
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHits    =         0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutMisses  =         0
UATHelper: Packaging (Windows): LogCook: Display: TotalPuts       =         0
UATHelper: Packaging (Windows): LogCook: Display: TotalPutHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: PutMissPct      =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHits    =      2559
UATHelper: Packaging (Windows): LogCook: Display: LocalGetTotal   =      2583
UATHelper: Packaging (Windows): LogCook: Display: LocalGetHitPct  =  0.990708
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHits   =         0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetTotal  =         0
UATHelper: Packaging (Windows): LogCook: Display: SharedGetHitPct =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHits    =         0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetTotal   =         0
UATHelper: Packaging (Windows): LogCook: Display: CloudGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: LocalLatency    =  0.034650
UATHelper: Packaging (Windows): LogCook: Display: LocalReadSpeed  =1162.690720
UATHelper: Packaging (Windows): LogCook: Display: LocalWriteSpeed =164.645539
UATHelper: Packaging (Windows): LogCook: Display: SharedLatency   =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedReadSpeed =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: SharedWriteSpeed=  0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudLatency    =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudReadSpeed  =  0.000000
UATHelper: Packaging (Windows): LogCook: Display: CloudWriteSpeed =  0.000000
UATHelper: Packaging (Windows): LogCook: Display:
UATHelper: Packaging (Windows): LogCook: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCook: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows): LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows): LogCook: Display: Texture (Streaming)                             0.79                   0.00             0        437.43
UATHelper: Packaging (Windows): LogCook: Display: SkeletalMesh                                    0.39                   0.00             0         88.40
UATHelper: Packaging (Windows): LogCook: Display: LandscapeCollision (Heightfield)                0.37                   0.37          2176         26.58
UATHelper: Packaging (Windows): LogCook: Display: BodySetup                                       0.22                   0.11             0          6.18
UATHelper: Packaging (Windows): LogCook: Display: GlobalShader                                    0.17                   0.17             0         79.13
UATHelper: Packaging (Windows): LogCook: Display: MaterialShader                                  0.15                   0.15             0         96.01
UATHelper: Packaging (Windows): LogCook: Display: DistanceField                                   0.08                   0.00             0         28.87
UATHelper: Packaging (Windows): LogCook: Display: StaticMesh                                      0.06                   0.00             0         12.68
UATHelper: Packaging (Windows): LogCook: Display: NavCollision                                    0.02                   0.00             0          0.19
UATHelper: Packaging (Windows): LogCook: Display: CardRepresentation                              0.02                   0.00             0          0.05
UATHelper: Packaging (Windows): LogCook: Display: Texture (Inline)                                0.01                   0.01             0         80.41
UATHelper: Packaging (Windows): LogCook: Display: AnimSequence                                    0.01                   0.00             0          1.95
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (513 referencing packages with a total of 3350 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624)
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag
UATHelper: Packaging (Windows): LogInit: Display: LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812)
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure.
UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 errors displayed.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package:  /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin  Item Drop UI  specifying non-default value no longer exists on node  Create Widget . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1330 error(s), 76 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took:  9.88 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 23.5298227s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows):        (see C:\Users\balli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 26s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
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