MoAPackageCrash001
unknown
plain_text
a year ago
680 kB
9
Indexable
LogTurnkeySupport: Project requires temp target (MultiUserClient plugin is enabled) LogLauncherProfile: Unable to use promoted target - ../../../../../../Aaron_Workspace_2/DungeonCrawler/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist. LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57425 -project="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor- Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/balli/Desktop/Biotale Interactive/Dungeon Crawl/Masters of Anghoul Games" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ] UATHelper: Packaging (Windows): Running AutomationTool... UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302 UATHelper: Packaging (Windows): Starting AutomationTool... UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57425 -project=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Aaron_Workspace_2/DungeonCrawler/DungeonCrawler.uproject -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -comp ressed -prereqs -archivedirectory="C:/Users/balli/Desktop/Biotale Interactive/Dungeon Crawl/Masters of Anghoul Games" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat UATHelper: Packaging (Windows): Initializing script modules... UATHelper: Packaging (Windows): Total script module initialization time: 0.17 s. UATHelper: Packaging (Windows): Executing commands... UATHelper: Packaging (Windows): Installed Sdk validity: UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.17763.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") UATHelper: Packaging (Windows): Scanning for envvar changes... UATHelper: Packaging (Windows): ... done! UATHelper: Packaging (Windows): Cleaning Temp Paths... UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject UATHelper: Packaging (Windows): DungeonCrawler.uproject requires a temporary target.cs to be generated (MultiUserClient plugin is enabled) UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" DungeonCrawler Win64 Shipping -Project=C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -NoUBTMakefiles -remoteini="C:\Aaron_Workspace_2\DungeonCrawler" -skipdeploy -Manifest=C:\Aaron_Workspace_2\DungeonCrawler\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\balli\AppData\Roaming \Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-DungeonCrawler-Win64-Shipping.txt" UATHelper: Packaging (Windows): Log file: C:\Users\balli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-DungeonCrawler-Win64-Shipping.txt UATHelper: Packaging (Windows): Writing manifest to C:\Aaron_Workspace_2\DungeonCrawler\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows): Target is up to date UATHelper: Packaging (Windows): Total execution time: 1.16 seconds UATHelper: Packaging (Windows): Took 1.2540479s to run dotnet.exe, ExitCode=0 UATHelper: Packaging (Windows): Build command time: 1.27 s UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED ********** UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: DungeonCrawler UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4529] " UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" C:\Aaron_Workspace_2\DungeonCrawler\DungeonCrawler.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.06.14-01.49.54.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="8f620e354a0c19f3720962b4dd4220d8" UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0" UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.03 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.04 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.04 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.04 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.05 seconds UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/MultiUserTakes/Content/' mounted to '/MultiUserTakes/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 64 GB [68655038464 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/balli/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1162.69MBs, RandomWriteSpeed=164.65MBs. Assigned SpeedClass 'Local' UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LLogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) PackagingResults: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. PackagingResults: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces... UATHelper: Packaging (Windows): LogUdpMessaging: Display: Added local interface '25.54.236.143' to multicast group '230.0.0.1:6666' UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None UATHelper: Packaging (Windows): UseSoftGC true (5/10) UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.054 seconds for platforms Windows UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows' UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 310 (31000.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3823, Unique Shaders: 3823 (100.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 63.05mb, Unique Shaders Size: 63.05mb (100.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 287 (28700.00%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3306, Unique Shaders: 3291 (99.55%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.04mb, Unique Shaders Size: 9.04mb (99.95%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. UATHelper: Packaging (Windows): LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 932 Total 932 PackagingResults: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=166, VirtualMemory=1210MiB UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook). UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure. UATHelper: Packaging (Windows): LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package: /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package: /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 494 Total 833 UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequin_UE4/Animations/Jog_Fwd.Jog_Fwd UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_T_Pose.MM_T_Pose UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Walk_001.TestBones6_Anim_Armature_Walk_001 UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Walk.TestBones6_Anim_Armature_Walk UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Sit.TestBones6_Anim_Armature_Sit UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_LightSwing.TestBones6_Anim_Armature_LightSwing UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_Idle.TestBones6_Anim_Armature_Idle UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/Bones6/TestBones6_Anim_Armature_HeavySwing.TestBones6_Anim_Armature_HeavySwing UATHelper: Packaging (Windows): LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Models/TestModel/TestBones5_Anim.TestBones5_Anim UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeWeapon:WeaponInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeWeapon:WeaponInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UseItem:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UseItem:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:FoundItem'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:FoundItem'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG.OpenTabMenu_SG_C:InvData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:PickupItem:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG.OpenTabMenu_SG_C:InvData'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W.InventoryIcon_W_C:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W.InventoryIcon_W_C:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:UserConstructionScript:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/TestPlayerSave/TestPlayerData_SG.TestPlayerData_SG_C:InventorySave.InventorySave'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/Items/BaseItemPickup_BP.BaseItemPickup_BP_C:UserConstructionScript:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/TestPlayerSave/TestPlayerData_SG.TestPlayerData_SG_C:InventorySave.InventorySave'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:WeaponSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:WeaponSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:NecklaceSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:RingSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:NecklaceSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:RingSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BraceletSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BeltSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BraceletSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:BeltSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:EarringSlotInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:DecreaseStats:Item Info'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:EarringSlotInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:DecreaseStats:Item Info'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ExecuteUbergraph_InventoryMenu_W:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP.ItemDescription_BP_C:MenuItemInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W.InventoryMenu_W_C:ExecuteUbergraph_InventoryMenu_W:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP.ItemDescription_BP_C:MenuItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ClassInfo'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/PlayerUI_W.PlayerUI_W_C:Slot4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ClassInfo'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/MenuUI/ClassSelection_WB.ClassSelection_WB_C:ExecuteUbergraph_ClassSelection_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_5'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Skills/TestSkills/TestSkills_WB.TestSkills_WB_C:ExecuteUbergraph_TestSkills_WB:CallFunc_GetDataTableRowFromName_OutRow_5'. Unknown structure. UATHelper: Packaging (Windows): LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package: /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package: /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/SkillsAndSpellsMenu_WB.SkillsAndSpellsMenu_WB_C:ExecuteUbergraph_SkillsAndSpellsMenu_WB:CallFunc_Array_Get_Item_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterUI/TabMenu/SkillsAndSpellsMenu_WB.SkillsAndSpellsMenu_WB_C:ExecuteUbergraph_SkillsAndSpellsMenu_WB:CallFunc_Array_Get_Item_1'. Unknown structure. UATHelper: Packaging (Windows): LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag FallbackStruct != prop Class_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag FallbackStruct != prop Class_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Array Property Drop Box of Drop Box contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Array Property Drop Box of Drop Box contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 476 Packages Remain 357 Total 833 UATHelper: Packaging (Windows): LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn) ... UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/ThirdPerson/Maps/ThirdPersonMap with class World acting on object World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap. UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started... UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 928 us UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors started... UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors took 12 us UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 184 us UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: Failed to load '/Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP': Can't find file. PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: Failed to load '/Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP': Can't find file. UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP' PackagingResults: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\__ExternalActors__\ThirdPerson\Maps\ThirdPersonMap\0\9Y\G015GWPKD1SUU1YIXZA7OC.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Blueprints/Inventory/Items/TestSmallHealthPotion_BP' UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 826 Packages Remain 8 Total 834 UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 851 Packages Remain 0 Total 851 UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=895, VirtualMemory=2058MiB UATHelper: Packaging (Windows): LogCook: Display: Finishing up... UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17. UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Aaron_Workspace_2/DungeonCrawler/Saved/Cooked/Windows/DungeonCrawler/Metadata/DevelopmentAssetRegistry.bin num assets 932, size is 802.20kb UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 858, size is 400.17kb UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds. UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'DungeonCrawler' (PCD3D_SM6-PCD3D_SM6) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 130, Unique Shadermaps: 85 (65.38%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2281, Unique Shaders: 1780 (78.04%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 54.91mb, Unique Shaders Size: 43.56mb (79.33%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 19 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 540 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 37, 34, 18, 18, 17, 15, 11, 8, 7, 7 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-DungeonCrawler-PCD3D_SM6-PCD3D_SM6/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'DungeonCrawler' (PCD3D_SM5-PCD3D_SM5) Stats: UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 130, Unique Shadermaps: 84 (64.62%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 1897, Unique Shaders: 1469 (77.44%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 4.80mb, Unique Shaders Size: 3.83mb (79.90%) UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 15 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 422 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: UATHelper: Packaging (Windows): LogShaderLibrary: Display: 36, 34, 17, 17, 17, 17, 11, 8, 8, 7 UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Aaron_Workspace_2/DungeonCrawler/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-DungeonCrawler-PCD3D_SM5-PCD3D_SM5/Dump.txt' UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)... UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s) UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 7.855530s total time 9.870021 UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2126 MiB Peak Used physical 2175 MiB UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 851, Packages Iteratively Skipped: 0, Total Packages: 851 UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.054s (1) UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.025s (1) UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.031s (1) UATHelper: Packaging (Windows): LogCook: Display: TickMainCookLoop: 7.856s (1) UATHelper: Packaging (Windows): LogCook: Display: PumpPollables: 0.003s (2) UATHelper: Packaging (Windows): LogCook: Display: PumpRequests: 0.004s (29) UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 4.566s (851) UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 3.166s (97) UATHelper: Packaging (Windows): LogCook: Display: PollPendingCookedPlatformDatas: 0.156s (2603) UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.183s (1821) UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.331s (849) UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.330s (1027) UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 2.412s (851) UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 2.240s (851) UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.003s (792) UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.000s (851) UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.006s (851) UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (5) UATHelper: Packaging (Windows): LogCook: Display: WaitForAsync: 0.086s (1304) UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.015s (1) UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.003s (1) UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.236s (1) UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.022s (1) UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1) UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.041s (1) UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.047s (1) UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.010s (1) UATHelper: Packaging (Windows): LogCook: Display: Done! UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.003298s to verify the EDL loading graph. UATHelper: Packaging (Windows): LogCook: Display: Misc Cook Stats UATHelper: Packaging (Windows): LogCook: Display: =============== UATHelper: Packaging (Windows): LogCook: Display: NiagaraShader.Misc UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCook: Display: ShaderCompiler UATHelper: Packaging (Windows): LogCook: Display: BlockingTimeSec=0.000071 UATHelper: Packaging (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000118 UATHelper: Packaging (Windows): LogCook: Display: GlobalShader.Misc UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCook: Display: MeshMaterial.Misc UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCook: Display: MaterialShader.Misc UATHelper: Packaging (Windows): LogCook: Display: ShadersCompiled=0 UATHelper: Packaging (Windows): LogCook: Display: MaterialInstance UATHelper: Packaging (Windows): LogCook: Display: UpdateCachedExpressionDataSec=0.004709 UATHelper: Packaging (Windows): LogCook: Display: Material UATHelper: Packaging (Windows): LogCook: Display: UpdateCachedExpressionDataSec=0.003422 UATHelper: Packaging (Windows): LogCook: Display: Package.Load UATHelper: Packaging (Windows): LogCook: Display: NumInlineLoads=134 UATHelper: Packaging (Windows): LogCook: Display: NumPreloadedDependencies=63 UATHelper: Packaging (Windows): LogCook: Display: NumPackagesLoaded=967 UATHelper: Packaging (Windows): LogCook: Display: LoadPackageTimeSec=4.891789 UATHelper: Packaging (Windows): LogCook: Display: Package.Save UATHelper: Packaging (Windows): LogCook: Display: NumPackagesIterativelySkipped=0 UATHelper: Packaging (Windows): LogCook: Display: NumPackagesSaved=851 UATHelper: Packaging (Windows): LogCook: Display: SavePackageTimeSec=1.640267 UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000 UATHelper: Packaging (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000 UATHelper: Packaging (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.004010 UATHelper: Packaging (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: MBWritten=0.000000 UATHelper: Packaging (Windows): LogCook: Display: CookOnTheFlyServer UATHelper: Packaging (Windows): LogCook: Display: PeakRequestQueueSize=833 UATHelper: Packaging (Windows): LogCook: Display: PeakLoadQueueSize=128 UATHelper: Packaging (Windows): LogCook: Display: PeakSaveQueueSize=80 UATHelper: Packaging (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Windows): LogCook: Display: Package.DiffTotal UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Windows): LogCook: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Windows): LogCook: Display: UnversionedProperties UATHelper: Packaging (Windows): LogCook: Display: SavedStructs=0 UATHelper: Packaging (Windows): LogCook: Display: SavedMB=0 UATHelper: Packaging (Windows): LogCook: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Windows): LogCook: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Windows): LogCook: Display: BitfieldWasteKB=0 UATHelper: Packaging (Windows): LogCook: Display: UATHelper: Packaging (Windows): LogCook: Display: Cook Profile UATHelper: Packaging (Windows): LogCook: Display: ============ UATHelper: Packaging (Windows): LogCook: Display: 0.CookWallTimeSec=20.635258 UATHelper: Packaging (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=10.756337 UATHelper: Packaging (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=9.874110 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.741602 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.054951 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000020 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=8.128492 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=4.565844 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.412472 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.513054 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000006 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.001543 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.001687 UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 9.CookProject=DungeonCrawler UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 10.CookCultures= UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 15.CookLabel= UATHelper: Packaging (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false UATHelper: Packaging (Windows): LogCook: Display: UATHelper: Packaging (Windows): LogCook: Display: DDC Summary Stats UATHelper: Packaging (Windows): LogCook: Display: ================= UATHelper: Packaging (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph UATHelper: Packaging (Windows): LogCook: Display: HasLocalCache = true UATHelper: Packaging (Windows): LogCook: Display: HasSharedCache = false UATHelper: Packaging (Windows): LogCook: Display: HasCloudCache = false UATHelper: Packaging (Windows): LogCook: Display: HasZenCache = false UATHelper: Packaging (Windows): LogCook: Display: TotalGetHits = 3463 UATHelper: Packaging (Windows): LogCook: Display: TotalGetMisses = 24 UATHelper: Packaging (Windows): LogCook: Display: TotalGets = 3487 UATHelper: Packaging (Windows): LogCook: Display: TotalGetHitPct = 0.993117 UATHelper: Packaging (Windows): LogCook: Display: GetMissPct = 0.006883 UATHelper: Packaging (Windows): LogCook: Display: TotalPutHits = 0 UATHelper: Packaging (Windows): LogCook: Display: TotalPutMisses = 0 UATHelper: Packaging (Windows): LogCook: Display: TotalPuts = 0 UATHelper: Packaging (Windows): LogCook: Display: TotalPutHitPct = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: PutMissPct = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: LocalGetHits = 2559 UATHelper: Packaging (Windows): LogCook: Display: LocalGetTotal = 2583 UATHelper: Packaging (Windows): LogCook: Display: LocalGetHitPct = 0.990708 UATHelper: Packaging (Windows): LogCook: Display: SharedGetHits = 0 UATHelper: Packaging (Windows): LogCook: Display: SharedGetTotal = 0 UATHelper: Packaging (Windows): LogCook: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: CloudGetHits = 0 UATHelper: Packaging (Windows): LogCook: Display: CloudGetTotal = 0 UATHelper: Packaging (Windows): LogCook: Display: CloudGetHitPct = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: LocalLatency = 0.034650 UATHelper: Packaging (Windows): LogCook: Display: LocalReadSpeed =1162.690720 UATHelper: Packaging (Windows): LogCook: Display: LocalWriteSpeed =164.645539 UATHelper: Packaging (Windows): LogCook: Display: SharedLatency = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: SharedReadSpeed = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: SharedWriteSpeed= 0.000000 UATHelper: Packaging (Windows): LogCook: Display: CloudLatency = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: CloudReadSpeed = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: CloudWriteSpeed = 0.000000 UATHelper: Packaging (Windows): LogCook: Display: UATHelper: Packaging (Windows): LogCook: Display: DDC Resource Stats UATHelper: Packaging (Windows): LogCook: Display: ======================================================================================================= UATHelper: Packaging (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Windows): LogCook: Display: Texture (Streaming) 0.79 0.00 0 437.43 UATHelper: Packaging (Windows): LogCook: Display: SkeletalMesh 0.39 0.00 0 88.40 UATHelper: Packaging (Windows): LogCook: Display: LandscapeCollision (Heightfield) 0.37 0.37 2176 26.58 UATHelper: Packaging (Windows): LogCook: Display: BodySetup 0.22 0.11 0 6.18 UATHelper: Packaging (Windows): LogCook: Display: GlobalShader 0.17 0.17 0 79.13 UATHelper: Packaging (Windows): LogCook: Display: MaterialShader 0.15 0.15 0 96.01 UATHelper: Packaging (Windows): LogCook: Display: DistanceField 0.08 0.00 0 28.87 UATHelper: Packaging (Windows): LogCook: Display: StaticMesh 0.06 0.00 0 12.68 UATHelper: Packaging (Windows): LogCook: Display: NavCollision 0.02 0.00 0 0.19 UATHelper: Packaging (Windows): LogCook: Display: CardRepresentation 0.02 0.00 0 0.05 UATHelper: Packaging (Windows): LogCook: Display: Texture (Inline) 0.01 0.01 0 80.41 UATHelper: Packaging (Windows): LogCook: Display: AnimSequence 0.01 0.00 0 1.95 UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (513 referencing packages with a total of 3350 unique accesses) UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows): LogInit: Display: LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset, size=2624) UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB.uasset has malformed tag UATHelper: Packaging (Windows): LogInit: Display: LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset, size=2812) UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package C:/Aaron_Workspace_2/DungeonCrawler/Content/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2.uasset has malformed tag UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot1'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot2'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot3'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Spells/TestSpells/TestSpells_SG.TestSpells_SG_C:SpellSlot4'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/CharacterStats/PlayerRace_SG.PlayerRace_SG_C:RaceInfo_SG'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:Drop Box.Drop Box'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:RemoveFromBox:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_1'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_2'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_1'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_2'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_3'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_3'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_GetDataTableRowFromName_OutRow_4'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:K2Node_MakeStruct_ItemInfo_S_4'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Inventory/ItemDropUI_WB.ItemDropUI_WB_C:ExecuteUbergraph_ItemDropUI_WB:CallFunc_Array_Get_Item_1'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Inventory.Inventory'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:WeaponInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot1'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot2'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot3'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:Slot4'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:InvRarityArray.InvRarityArray'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:NecklaceInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RingInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BeltInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:EarringInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:BraceletInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:DecreaseStats:CurrentItem'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBelt:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeEarring:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeBracelet:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeRing:RingInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:ChangeNecklace:NecklaceInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:UpdateItemRarityIndex:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:ItemSlot'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:AddToHotbar:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:ItemInfo'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter_C:RemoveItem:K2Node_MakeStruct_ItemInfo_S'. Unknown structure. UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 errors displayed. UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/SpellsSkillsIcon_WB. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. UATHelper: Packaging (Windows): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W_2. Instigator: { CommandLineDirectory: ../../../../../../Aaron_Workspace_2/DungeonCrawler/Content/Blueprints }. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag STRUCT_REINST_Spells_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Spells/TestSpells/TestSpells_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot1 of SpellSlot1 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot2 of SpellSlot2 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot3 of SpellSlot3 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property SpellSlot4 of SpellSlot4 has a struct type mismatch (tag FallbackStruct != prop Spells_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag STRUCT_REINST_Race_S_9 != prop FallbackStruct) in package: /Game/Blueprints/CharacterStats/PlayerRace_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RaceInfo_SG of RaceInfo_SG has a struct type mismatch (tag FallbackStruct != prop Race_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ClassInfo of ClassInfo has a struct type mismatch (tag STRUCT_REINST_Class_S_1 != prop FallbackStruct) in package: /Game/Blueprints/MenuUI/ClassSelection_WB. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/PlayerUI_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property MenuItemInfo of MenuItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/ItemDescription_BP. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponSlotInfo of WeaponSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property NecklaceSlotInfo of NecklaceSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RingSlotInfo of RingSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BraceletSlotInfo of BraceletSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BeltSlotInfo of BeltSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property EarringSlotInfo of EarringSlotInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryMenu_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/Inventory/Items/BaseItemPickup_BP. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/Inventory/InventoryIcon_W. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/Blueprints/CharacterUI/TabMenu/OpenTabMenu_SG. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property NecklaceInfo of NecklaceInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property RingInfo of RingInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BeltInfo of BeltInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property EarringInfo of EarringInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property BraceletInfo of BraceletInfo has a struct type mismatch (tag STRUCT_REINST_ItemInfo_S_1 != prop FallbackStruct) in package: /Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\CharacterUI\Inventory\InventoryMenu_W.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Aaron_Workspace_2\DungeonCrawler\Content\Blueprints\Inventory\ItemDropUI_WB.uasset: [Compiler] Input pin Item Drop UI specifying non-default value no longer exists on node Create Widget . Please refresh node or reset pin to default value to remove pin. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property ItemInfo of ItemInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property InvData of InvData has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property InventorySave of InventorySave contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property Inventory of Inventory contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property WeaponInfo of WeaponInfo has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot1 of Slot1 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot2 of Slot2 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot3 of Slot3 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property Slot4 of Slot4 has a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Array Property InvRarityArray of InvRarityArray contains a struct type mismatch (tag FallbackStruct != prop ItemInfo_S) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed. UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): LogInit: Display: Failure - 1330 error(s), 76 warning(s) UATHelper: Packaging (Windows): LogInit: Display: UATHelper: Packaging (Windows): Execution of commandlet took: 9.88 seconds UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00% UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0 UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows): Took 23.5298227s to run UnrealEditor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows): ERROR: Cook failed. UATHelper: Packaging (Windows): (see C:\Users\balli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 26s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Unknown Cook Failure
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