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(qusar) plunder@localhost:~$ python3 futureama50.py
Using GPU: NVIDIA GeForce RTX 4090
āœ… Successfully imported UCF engine.
--- Wumpus World Initialized (Classic Layout) ---
Agent starts at: [0, 0]
Gold is at: (1, 2), Wumpus is at: (0, 2), Pits at: [(2, 0), (2, 2), (3, 3)]
-------------------------------------------------
šŸ¤– UCF Agent initialized. Ready to reason with complexity minimization.

=============== STEP 1 ===============

--- True World State ---
+----+----+----+----+
| A→ |    | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| A→ | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2491
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'move_forward' -> complexity: 0.2491
  - Imagining 'turn_left' -> complexity: 0.2501
  - Imagining 'turn_right' -> complexity: 0.2501
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 2 ===============

--- True World State ---
+----+----+----+----+
|    | A→ | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | A→ | ?  | ?  |
| S  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'turn_left' -> complexity: 0.2502
  - Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 3 ===============

--- True World State ---
+----+----+----+----+
|    | A↑ | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | A↑ | W? | ?  |
| S  | W? | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'turn_left' -> complexity: 0.2502
  - Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 4 ===============

--- True World State ---
+----+----+----+----+
|    | A← | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | A← | W? | ?  |
| S  | W? | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'move_forward' -> complexity: 0.2492
  - Imagining 'turn_left' -> complexity: 0.2502
  - Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 5 ===============

--- True World State ---
+----+----+----+----+
| A← |    | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| A← | S  | W? | ?  |
| S  | W? | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'turn_left' -> complexity: 0.2502
  - Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 6 ===============

--- True World State ---
+----+----+----+----+
| A↓ |    | W  |    |
+----+----+----+----+
|    |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| A↓ | S  | W? | ?  |
| S  | W? | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'move_forward' -> complexity: 0.2492
  - Imagining 'turn_left' -> complexity: 0.2502
  - Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 7 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A↓ |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A↓ | W? | ?  | ?  |
| ?  | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2485
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'turn_left' -> complexity: 0.2495
  - Imagining 'turn_right' -> complexity: 0.2495
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 8 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A→ |    | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A→ | S  | ?  | ?  |
| P? | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2485
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'move_forward' -> complexity: 0.2485
  - Imagining 'turn_left' -> complexity: 0.2495
  - Imagining 'turn_right' -> complexity: 0.2495
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 9 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    | A→ | G  |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | A→ | ?  | ?  |
| P? | ?  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 1): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2486
REASONING: Exploring to reduce uncertainty and find the gold...
  - Imagining 'move_forward' -> complexity: 0.2486
  - Imagining 'turn_left' -> complexity: 0.2496
  - Imagining 'turn_right' -> complexity: 0.2496
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 10 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    |    | A→ |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | S  | A→ | ?  |
| P? | S  | ?  | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
==> AGENT'S FINAL ACTION: GRAB
šŸ† Agent grabbed the Gold!

=============== STEP 11 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    |    | A→ |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | S  | A→ | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 12 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    |    | A↑ |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | S  | A↑ | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 13 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    |    | A← |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | S  | A← | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 14 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
|    | A← |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| S  | A← | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 1): {'stench': False, 'breeze': False, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 15 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A← |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A← | S  | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 16 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A↓ |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A↓ | S  | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 17 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A→ |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A→ | S  | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT

=============== STEP 18 ===============

--- True World State ---
+----+----+----+----+
|    |    | W  |    |
+----+----+----+----+
| A↑ |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| S  | S  | W? | ?  |
| A↑ | S  | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD

=============== STEP 19 ===============

--- True World State ---
+----+----+----+----+
| A↑ |    | W  |    |
+----+----+----+----+
|    |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
--- Agent's Knowledge ---
| A↑ | S  | W? | ?  |
| S  | S  | S  | W? |
| P? | S  | W? | ?  |
| ?  | ?  | ?  | ?  |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
==> AGENT'S FINAL ACTION: CLIMB
šŸ§— Agent climbed out. FINAL STATUS: SUCCESS!

========== SIMULATION ENDED ==========

--- True World State ---
+----+----+----+----+
| A↑ |    | W  |    |
+----+----+----+----+
|    |    |    |    |
+----+----+----+----+
| P  |    | P  |    |
+----+----+----+----+
|    |    |    | P  |
+----+----+----+----+
(qusar) plunder@localhost:~$
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