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(qusar) plunder@localhost:~$ python3 futureama50.py
Using GPU: NVIDIA GeForce RTX 4090
ā
Successfully imported UCF engine.
--- Wumpus World Initialized (Classic Layout) ---
Agent starts at: [0, 0]
Gold is at: (1, 2), Wumpus is at: (0, 2), Pits at: [(2, 0), (2, 2), (3, 3)]
-------------------------------------------------
š¤ UCF Agent initialized. Ready to reason with complexity minimization.
=============== STEP 1 ===============
--- True World State ---
+----+----+----+----+
| Aā | | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| Aā | ? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2491
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'move_forward' -> complexity: 0.2491
- Imagining 'turn_left' -> complexity: 0.2501
- Imagining 'turn_right' -> complexity: 0.2501
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 2 ===============
--- True World State ---
+----+----+----+----+
| | Aā | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | Aā | ? | ? |
| S | ? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'turn_left' -> complexity: 0.2502
- Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 3 ===============
--- True World State ---
+----+----+----+----+
| | Aā | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | Aā | W? | ? |
| S | W? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'turn_left' -> complexity: 0.2502
- Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 4 ===============
--- True World State ---
+----+----+----+----+
| | Aā | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | Aā | W? | ? |
| S | W? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 1): {'stench': True, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'move_forward' -> complexity: 0.2492
- Imagining 'turn_left' -> complexity: 0.2502
- Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 5 ===============
--- True World State ---
+----+----+----+----+
| Aā | | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| Aā | S | W? | ? |
| S | W? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'turn_left' -> complexity: 0.2502
- Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 6 ===============
--- True World State ---
+----+----+----+----+
| Aā | | W | |
+----+----+----+----+
| | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| Aā | S | W? | ? |
| S | W? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2492
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'move_forward' -> complexity: 0.2492
- Imagining 'turn_left' -> complexity: 0.2502
- Imagining 'turn_right' -> complexity: 0.2502
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 7 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | W? | ? | ? |
| ? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2485
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'turn_left' -> complexity: 0.2495
- Imagining 'turn_right' -> complexity: 0.2495
==> DECISION: Chose 'turn_left' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 8 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | S | ? | ? |
| P? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2485
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'move_forward' -> complexity: 0.2485
- Imagining 'turn_left' -> complexity: 0.2495
- Imagining 'turn_right' -> complexity: 0.2495
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 9 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | Aā | G | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | Aā | ? | ? |
| P? | ? | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 1): {'stench': False, 'breeze': False, 'glitter': False}
ANALYSIS: My current worldview has complexity: 0.2486
REASONING: Exploring to reduce uncertainty and find the gold...
- Imagining 'move_forward' -> complexity: 0.2486
- Imagining 'turn_left' -> complexity: 0.2496
- Imagining 'turn_right' -> complexity: 0.2496
==> DECISION: Chose 'move_forward' (leads to simplest worldview)
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 10 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | | Aā | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | S | Aā | ? |
| P? | S | ? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
==> AGENT'S FINAL ACTION: GRAB
š Agent grabbed the Gold!
=============== STEP 11 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | | Aā | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | S | Aā | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 12 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | | Aā | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | S | Aā | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 13 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | | Aā | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | S | Aā | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 2): {'stench': True, 'breeze': True, 'glitter': True}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 14 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| | Aā | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| S | Aā | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 1): {'stench': False, 'breeze': False, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 15 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | S | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 16 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | S | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 17 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | S | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: TURN_LEFT
=============== STEP 18 ===============
--- True World State ---
+----+----+----+----+
| | | W | |
+----+----+----+----+
| Aā | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| S | S | W? | ? |
| Aā | S | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (1, 0): {'stench': False, 'breeze': True, 'glitter': False}
REASONING: I have the gold. Finding safest path home.
==> AGENT'S FINAL ACTION: MOVE_FORWARD
=============== STEP 19 ===============
--- True World State ---
+----+----+----+----+
| Aā | | W | |
+----+----+----+----+
| | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
--- Agent's Knowledge ---
| Aā | S | W? | ? |
| S | S | S | W? |
| P? | S | W? | ? |
| ? | ? | ? | ? |
-------------------------
PERCEPTS at (0, 0): {'stench': False, 'breeze': False, 'glitter': False}
==> AGENT'S FINAL ACTION: CLIMB
š§ Agent climbed out. FINAL STATUS: SUCCESS!
========== SIMULATION ENDED ==========
--- True World State ---
+----+----+----+----+
| Aā | | W | |
+----+----+----+----+
| | | | |
+----+----+----+----+
| P | | P | |
+----+----+----+----+
| | | | P |
+----+----+----+----+
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