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public void Look(Vector2 lookAxis, float deltaTime) { if (canLookAway) { input = lookAxis; float deltaMouseX = -input.x * sensitivity * deltaTime; float deltaMouseY = -input.y * sensitivity * deltaTime; _playerInput.x += deltaMouseX; _playerInput.y += deltaMouseY; _playerInput.x = Mathf.Clamp(_playerInput.x, -90f, 90f); _playerInput.y = Mathf.Clamp(_playerInput.y, -90f, 90f); _charAnimData.deltaAimInput = new Vector2(deltaMouseX, deltaMouseY); Debug.Log(deltaMouseX); transform.Rotate(Vector3.up * deltaMouseX); } }
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