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def stage2(z):
    player.say("STAGE 2")
    blocks.fill(BEDROCK, world(x-10,y-1,z-2),world(x+10,y+10,z+30),FillOperation.HOLLOW)

    blocks.fill(BEDROCK, world(x-10,y-1,z-5),world(x+10,y-1,z+5))
    blocks.fill(BEDROCK, world(x-10,y,z-3),world(x+10,y+10,z-1))
    blocks.fill(GLASS, world(x-9,y-1,z+25),world(x+9,y-1,z+27))
    for i in range(11):
        mobs.spawn(ZOMBIE, randpos(world(x-8,y+3,z+3), world(x+8,y+3,z+20)))

while True:
    if blocks.test_for_block(SEA_LANTERN, pos(0, -1, 0)):
#getting the current position and passing it to the function
        position=player.position()
        z=position.get_value(Axis.Z)
        stage1(z)
        loops.pause(3000)
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