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def stage2(z):
player.say("STAGE 2")
blocks.fill(BEDROCK, world(x-10,y-1,z-2),world(x+10,y+10,z+30),FillOperation.HOLLOW)
blocks.fill(BEDROCK, world(x-10,y-1,z-5),world(x+10,y-1,z+5))
blocks.fill(BEDROCK, world(x-10,y,z-3),world(x+10,y+10,z-1))
blocks.fill(GLASS, world(x-9,y-1,z+25),world(x+9,y-1,z+27))
for i in range(11):
mobs.spawn(ZOMBIE, randpos(world(x-8,y+3,z+3), world(x+8,y+3,z+20)))
while True:
if blocks.test_for_block(SEA_LANTERN, pos(0, -1, 0)):
#getting the current position and passing it to the function
position=player.position()
z=position.get_value(Axis.Z)
stage1(z)
loops.pause(3000)
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