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bool Player::hasCapacity(const Item* item, uint32_t count) const { if(hasFlag(PlayerFlag_CannotPickupItem)) return false; #ifdef 0 if(hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this) return true; double itemWeight = 0; if(item->isStackable()) itemWeight = Item::items[item->getID()].weight * count; else itemWeight = item->getWeight(); return (itemWeight < getFreeCapacity()); #endif return true; }