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Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Card controller initialized. Touch mode: False UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67) CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21) Actual platform detected: Mobile=False, Tablet=False, Desktop=True UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:66) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) Mobile mode FORCED for development purposes. Using touch controls. UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:75) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) Using platform settings: Mobile=True, Tablet=False, Desktop=False UnityEngine.Debug:Log (object) PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:86) PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43) GameEvents initialisiert UnityEngine.Debug:Log (object) GameEvents:Awake () (at Assets/Scripts/SCR_GameEvents.cs:40) Before SpawnCard for card 0 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 1 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 0: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 1 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 2 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 1: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 2 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 3 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 2: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 3 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 4 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 3: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SpawnCard for card 4 UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Card added to hand. New hand size: 5 UnityEngine.Debug:Log (object) HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261) CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) After SpawnCard for card 4: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 0: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 1: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 2: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 3: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Before SlideIn for card 4: Scale = (1.00, 1.00, 1.00) UnityEngine.Debug:Log (object) HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288) CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154) CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77) Platform manually overridden: Mobile=True, Tablet=False, Desktop=False UnityEngine.Debug:Log (object) PlatformHelper:SetPlatformOverride (bool,bool) (at Assets/Scripts/SCR_PlatformHelper.cs:107) TouchTestHelper:OnTabletModeToggled (bool) (at Assets/Scripts/SCR_TouchTestHelper.cs:70) UnityEngine.UI.Toggle:set_isOn (bool) TouchTestHelper:Start () (at Assets/Scripts/SCR_TouchTestHelper.cs:37) Final position after all animations UnityEngine.Debug:Log (object) HandController:<AnimateCards>b__38_0 () (at Assets/Scripts/SCR_HandController.cs:310) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=False, gliding=False, valid=False UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: False, Gliding active: False UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ignoring invalid touch UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:100) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Card touch registered: ID 1090519041 UnityEngine.Debug:Log (object) GameEvents:RegisterCardTouch (int) (at Assets/Scripts/SCR_GameEvents.cs:66) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:361) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch registered with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:362) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerDown with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:365) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:370) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 4: Offset = -170 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:370) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 4: Offset = -170 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198) HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:856) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:375) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand Controller: Card PRF_Card(Clone) touched UnityEngine.Debug:Log (object) HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:862) CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:375) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=284.6px, Time=0.380s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 748px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: True, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) STATIC GLIDE STATE SET: active=True, direction=(-1.00, 0.00), speed=748.4813 UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:257) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Entferne vorhandene gezoomte Karte UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:963) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:966) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) EnlargedCardPanel bleibt aktiv, weil wir im Gleitmodus sind UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:1013) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Zoom ended due to card exit - panel remains for reuse UnityEngine.Debug:Log (object) CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:281) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch TRANSFERRED during glide UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:135) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: True UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 3: Offset = -85 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=532.4px, Time=8.257s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 64px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: False, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch TRANSFERRED during glide UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:135) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: True UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 2: Offset = 0 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) IsGlidingActive called, returning: True UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch mode set from PlatformHelper: True UnityEngine.Debug:Log (object) CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54) UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform) HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590) Touch-and-Hold Zoom aktiviert UnityEngine.Debug:Log (object) CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591) Gliding timeout - resetting static state (was active: True) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0 UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Gliding timeout - resetting static state (was active: False) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0 UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=440.7px, Time=9.073s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 49px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: False, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=False, valid=True UnityEngine.Debug:Log (object) CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch valid: True, Gliding active: False UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Starting hover state UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Centering hand on card 1: Offset = 85 UnityEngine.Debug:Log (object) HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198) HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113) GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118) CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding timeout - resetting static state (was active: False) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0 UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) Card PRF_Card(Clone) - Direct panel close in StartDragging UnityEngine.Debug:Log (object) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:609) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:615) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:84) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Drag Start für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:132) CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Entferne vorhandene gezoomte Karte UnityEngine.Debug:Log (object) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:963) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:910) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:966) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:910) Zoom beendet, weil eine Karte gedraggt wird (erkannt in Update) UnityEngine.Debug:Log (object) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:911) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: True UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending hover state on exit UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Hover End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132) GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124) CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - CalculateGlideParameters called UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement details: Distance=542.1px, Time=9.727s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Movement speed: 56px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding detected: False, Threshold: 300px/s UnityEngine.Debug:Log (object) CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ignoring enter because card is being dragged UnityEngine.Debug:Log (object) CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:88) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Gliding timeout - resetting static state (was active: False) UnityEngine.Debug:Log (object) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0 UnityEngine.Debug:Log (object) CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177) CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) IsGlidingActive called, returning: False UnityEngine.Debug:Log (object) CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149) HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:998) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) EnlargedCardPanel nach Timeout deaktiviert UnityEngine.Debug:Log (object) HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:1002) LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440) LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: True UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Requesting enlarged panel close via event UnityEngine.Debug:Log (object) GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98) CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerUp with ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:489) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Touch flags: startedOnThisCard=True, gliding=False UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:490) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Pointer up details: Duration=3.38s, Distance=203.1px UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:510) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Ending drag operation UnityEngine.Debug:Log (object) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:517) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513) CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Global card dragging status set to: False UnityEngine.Debug:Log (object) GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87) GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:139) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:679) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Event: Drag End für Karte: PRF_Card(Clone) UnityEngine.Debug:Log (object) GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:141) CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:679) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Hand Controller: Card PRF_Card(Clone) released UnityEngine.Debug:Log (object) HandController:NotifyCardReleased (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:875) CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:566) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041 UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Processing exit in touch mode UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - isHovering: False UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) Card PRF_Card(Clone) - Not hovering, skipping exit processing UnityEngine.Debug:Log (object) CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:211) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530) [GameEvents] Card touch tracking reset - no active touches UnityEngine.Debug:Log (object) GameEvents:Update () (at Assets/Scripts/SCR_GameEvents.cs:51) Hand reset to original position UnityEngine.Debug:Log (object) HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1035) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Reset Sibling-Index für Karte 0: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Reset Sibling-Index für Karte 1: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Reset Sibling-Index für Karte 2: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Reset Sibling-Index für Karte 3: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Reset Sibling-Index für Karte 4: PRF_Card(Clone) UnityEngine.Debug:Log (object) HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933) Hand reset due to touch timeout UnityEngine.Debug:Log (object) HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1040) HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)
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