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Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Card controller initialized. Touch mode: False
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:58)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardPool:CreateNewPooledCard () (at Assets/Scripts/SCR_CardPool.cs:67)
CardPool:Awake () (at Assets/Scripts/SCR_CardPool.cs:21)

Actual platform detected: Mobile=False, Tablet=False, Desktop=True
UnityEngine.Debug:Log (object)
PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:66)
PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43)

Mobile mode FORCED for development purposes. Using touch controls.
UnityEngine.Debug:Log (object)
PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:75)
PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43)

Using platform settings: Mobile=True, Tablet=False, Desktop=False
UnityEngine.Debug:Log (object)
PlatformHelper:DetectPlatform () (at Assets/Scripts/SCR_PlatformHelper.cs:86)
PlatformHelper:Awake () (at Assets/Scripts/SCR_PlatformHelper.cs:43)

GameEvents initialisiert
UnityEngine.Debug:Log (object)
GameEvents:Awake () (at Assets/Scripts/SCR_GameEvents.cs:40)

Before SpawnCard for card 0
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Card added to hand. New hand size: 1
UnityEngine.Debug:Log (object)
HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

After SpawnCard for card 0: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SpawnCard for card 1
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Card added to hand. New hand size: 2
UnityEngine.Debug:Log (object)
HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

After SpawnCard for card 1: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SpawnCard for card 2
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Card added to hand. New hand size: 3
UnityEngine.Debug:Log (object)
HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

After SpawnCard for card 2: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SpawnCard for card 3
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Card added to hand. New hand size: 4
UnityEngine.Debug:Log (object)
HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

After SpawnCard for card 3: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SpawnCard for card 4
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:142)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
CardFactory:CreateCard (CardData,UnityEngine.Transform) (at Assets/Scripts/SCR_CardFactory.cs:21)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:177)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Card added to hand. New hand size: 5
UnityEngine.Debug:Log (object)
HandController:AddCard (UnityEngine.GameObject,single) (at Assets/Scripts/SCR_HandController.cs:261)
CardManager:SpawnCard (single) (at Assets/Scripts/SCR_CardManager.cs:182)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:143)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

After SpawnCard for card 4: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:148)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SlideIn for card 0: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SlideIn for card 1: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SlideIn for card 2: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SlideIn for card 3: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Before SlideIn for card 4: Scale = (1.00, 1.00, 1.00)
UnityEngine.Debug:Log (object)
HandController:AnimateCards () (at Assets/Scripts/SCR_HandController.cs:288)
CardManager:SetupHand () (at Assets/Scripts/SCR_CardManager.cs:154)
CardManager:Start () (at Assets/Scripts/SCR_CardManager.cs:77)

Platform manually overridden: Mobile=True, Tablet=False, Desktop=False
UnityEngine.Debug:Log (object)
PlatformHelper:SetPlatformOverride (bool,bool) (at Assets/Scripts/SCR_PlatformHelper.cs:107)
TouchTestHelper:OnTabletModeToggled (bool) (at Assets/Scripts/SCR_TouchTestHelper.cs:70)
UnityEngine.UI.Toggle:set_isOn (bool)
TouchTestHelper:Start () (at Assets/Scripts/SCR_TouchTestHelper.cs:37)

Final position after all animations
UnityEngine.Debug:Log (object)
HandController:<AnimateCards>b__38_0 () (at Assets/Scripts/SCR_HandController.cs:310)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=False, gliding=False, valid=False
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch valid: False, Gliding active: False
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ignoring invalid touch
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:100)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Card touch registered: ID 1090519041
UnityEngine.Debug:Log (object)
GameEvents:RegisterCardTouch (int) (at Assets/Scripts/SCR_GameEvents.cs:66)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:361)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch registered with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:362)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerDown with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:365)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover Start für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:370)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Centering hand on card 4: Offset = -170
UnityEngine.Debug:Log (object)
HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198)
HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:370)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Centering hand on card 4: Offset = -170
UnityEngine.Debug:Log (object)
HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198)
HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:856)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:375)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand Controller: Card PRF_Card(Clone) touched
UnityEngine.Debug:Log (object)
HandController:NotifyCardTouched (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:862)
CardController:OnPointerDown (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:375)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

IsGlidingActive called, returning: False
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch-and-Hold Zoom aktiviert
UnityEngine.Debug:Log (object)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591)

Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Processing exit in touch mode
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - isHovering: True
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ending hover state on exit
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover End für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand reset to original position
UnityEngine.Debug:Log (object)
HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - CalculateGlideParameters called
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement details: Distance=284.6px, Time=0.380s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement speed: 748px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding detected: True, Threshold: 300px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

STATIC GLIDE STATE SET: active=True, direction=(-1.00, 0.00), speed=748.4813
UnityEngine.Debug:Log (object)
CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:257)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Entferne vorhandene gezoomte Karte
UnityEngine.Debug:Log (object)
HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:963)
CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

IsGlidingActive called, returning: True
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:966)
CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

EnlargedCardPanel bleibt aktiv, weil wir im Gleitmodus sind
UnityEngine.Debug:Log (object)
HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:1013)
CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:280)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Zoom ended due to card exit - panel remains for reuse
UnityEngine.Debug:Log (object)
CardController:HandleZoomStateOnExit (bool) (at Assets/Scripts/SCR_CardController.cs:281)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:271)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch TRANSFERRED during glide
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:135)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch valid: True, Gliding active: True
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Starting hover state
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover Start für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Centering hand on card 3: Offset = -85
UnityEngine.Debug:Log (object)
HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198)
HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

IsGlidingActive called, returning: True
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch-and-Hold Zoom aktiviert
UnityEngine.Debug:Log (object)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591)

IsGlidingActive called, returning: True
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch-and-Hold Zoom aktiviert
UnityEngine.Debug:Log (object)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591)

Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Processing exit in touch mode
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - isHovering: True
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ending hover state on exit
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover End für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand reset to original position
UnityEngine.Debug:Log (object)
HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - CalculateGlideParameters called
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement details: Distance=532.4px, Time=8.257s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement speed: 64px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding detected: False, Threshold: 300px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=True, valid=True
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch TRANSFERRED during glide
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:135)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch valid: True, Gliding active: True
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Starting hover state
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover Start für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Centering hand on card 2: Offset = 0
UnityEngine.Debug:Log (object)
HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198)
HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

IsGlidingActive called, returning: True
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:580)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch mode set from PlatformHelper: True
UnityEngine.Debug:Log (object)
CardController:Awake () (at Assets/Scripts/SCR_CardController.cs:54)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Transform)
HandController:ZoomCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:595)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:590)

Touch-and-Hold Zoom aktiviert
UnityEngine.Debug:Log (object)
CardController:Update () (at Assets/Scripts/SCR_CardController.cs:591)

Gliding timeout - resetting static state (was active: True)
UnityEngine.Debug:Log (object)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0
UnityEngine.Debug:Log (object)
CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Gliding timeout - resetting static state (was active: False)
UnityEngine.Debug:Log (object)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0
UnityEngine.Debug:Log (object)
CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Processing exit in touch mode
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - isHovering: True
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ending hover state on exit
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover End für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand reset to original position
UnityEngine.Debug:Log (object)
HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - CalculateGlideParameters called
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement details: Distance=440.7px, Time=9.073s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement speed: 49px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding detected: False, Threshold: 300px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - ValidTouchCheck: startedOnCard=True, gliding=False, valid=True
UnityEngine.Debug:Log (object)
CardController:IsValidTouchForCard (int) (at Assets/Scripts/SCR_CardController.cs:125)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:95)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch valid: True, Gliding active: False
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:96)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Starting hover state
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:106)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover Start für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:117)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Centering hand on card 1: Offset = 85
UnityEngine.Debug:Log (object)
HandController:CenterHandOnCard (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:198)
HandController:OnCardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:113)
GameEvents:CardHoverStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:118)
CardController:StartHover () (at Assets/Scripts/SCR_CardController.cs:325)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:107)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding timeout - resetting static state (was active: False)
UnityEngine.Debug:Log (object)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0
UnityEngine.Debug:Log (object)
CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

Card PRF_Card(Clone) - Direct panel close in StartDragging
UnityEngine.Debug:Log (object)
CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:609)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:615)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:84)
GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130)
CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:130)
CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Drag Start für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardDragStart (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:132)
CardController:StartDragging () (at Assets/Scripts/SCR_CardController.cs:633)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:449)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Entferne vorhandene gezoomte Karte
UnityEngine.Debug:Log (object)
HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:963)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:910)

IsGlidingActive called, returning: False
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:UnzoomCard () (at Assets/Scripts/SCR_HandController.cs:966)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:910)

Zoom beendet, weil eine Karte gedraggt wird (erkannt in Update)
UnityEngine.Debug:Log (object)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:911)

Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Processing exit in touch mode
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - isHovering: True
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ending hover state on exit
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:203)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Hover End für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:123)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand reset to original position
UnityEngine.Debug:Log (object)
HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:129)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:OnCardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:132)
GameEvents:CardHoverEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:124)
CardController:EndHover () (at Assets/Scripts/SCR_CardController.cs:339)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:204)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - CalculateGlideParameters called
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:224)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement details: Distance=542.1px, Time=9.727s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:232)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Movement speed: 56px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:241)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding detected: False, Threshold: 300px/s
UnityEngine.Debug:Log (object)
CardController:CalculateGlideParameters (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:252)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:207)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerEnter with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:83)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ignoring enter because card is being dragged
UnityEngine.Debug:Log (object)
CardController:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:88)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Gliding timeout - resetting static state (was active: False)
UnityEngine.Debug:Log (object)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:265)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

STATIC GLIDE STATE SET: active=False, direction=(0.00, 0.00), speed=0
UnityEngine.Debug:Log (object)
CardController:SetGlidingActive (bool,UnityEngine.Vector2,single) (at Assets/Scripts/SCR_CardController.cs:177)
CardController/<>c:<CalculateGlideParameters>b__32_0 () (at Assets/Scripts/SCR_CardController.cs:266)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

IsGlidingActive called, returning: False
UnityEngine.Debug:Log (object)
CardController:IsGlidingActive () (at Assets/Scripts/SCR_CardController.cs:149)
HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:998)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

EnlargedCardPanel nach Timeout deaktiviert
UnityEngine.Debug:Log (object)
HandController:<UnzoomCard>b__58_0 () (at Assets/Scripts/SCR_HandController.cs:1002)
LeanTween:update () (at Assets/LeanTween/Framework/LeanTween.cs:440)
LeanTween:Update () (at Assets/LeanTween/Framework/LeanTween.cs:369)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: True
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:412)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Requesting enlarged panel close via event
UnityEngine.Debug:Log (object)
GameEvents:RequestEnlargedPanelClose () (at Assets/Scripts/SCR_GameEvents.cs:98)
CardController:OnDrag (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:413)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerUp with ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:489)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Touch flags: startedOnThisCard=True, gliding=False
UnityEngine.Debug:Log (object)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:490)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Pointer up details: Duration=3.38s, Distance=203.1px
UnityEngine.Debug:Log (object)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:510)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Ending drag operation
UnityEngine.Debug:Log (object)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:517)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513)
CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513)
CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513)
CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513)
CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetCardOrder (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:513)
CardController:ReturnToHand () (at Assets/Scripts/SCR_CardController.cs:711)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:668)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Global card dragging status set to: False
UnityEngine.Debug:Log (object)
GameEvents:SetCardDraggingStatus (bool) (at Assets/Scripts/SCR_GameEvents.cs:87)
GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:139)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:679)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Event: Drag End für Karte: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
GameEvents:CardDragEnd (UnityEngine.GameObject) (at Assets/Scripts/SCR_GameEvents.cs:141)
CardController:EndDragging (UnityEngine.Vector2) (at Assets/Scripts/SCR_CardController.cs:679)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:518)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Hand Controller: Card PRF_Card(Clone) released
UnityEngine.Debug:Log (object)
HandController:NotifyCardReleased (UnityEngine.GameObject) (at Assets/Scripts/SCR_HandController.cs:875)
CardController:OnPointerUp (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:566)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - OnPointerExit called for touch ID: 1090519041
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:183)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Processing exit in touch mode
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:195)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - isHovering: False
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:198)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

Card PRF_Card(Clone) - Not hovering, skipping exit processing
UnityEngine.Debug:Log (object)
CardController:OnPointerExit (UnityEngine.EventSystems.PointerEventData) (at Assets/Scripts/SCR_CardController.cs:211)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@03407c6d8751/Runtime/UGUI/EventSystem/EventSystem.cs:530)

[GameEvents] Card touch tracking reset - no active touches
UnityEngine.Debug:Log (object)
GameEvents:Update () (at Assets/Scripts/SCR_GameEvents.cs:51)

Hand reset to original position
UnityEngine.Debug:Log (object)
HandController:ResetHandPosition () (at Assets/Scripts/SCR_HandController.cs:220)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1035)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Reset Sibling-Index für Karte 0: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Reset Sibling-Index für Karte 1: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Reset Sibling-Index für Karte 2: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Reset Sibling-Index für Karte 3: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Reset Sibling-Index für Karte 4: PRF_Card(Clone)
UnityEngine.Debug:Log (object)
HandController:ResetAllCardSiblingIndices () (at Assets/Scripts/SCR_HandController.cs:834)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1038)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

Hand reset due to touch timeout
UnityEngine.Debug:Log (object)
HandController:ResetHandAfterTimeout () (at Assets/Scripts/SCR_HandController.cs:1040)
HandController:Update () (at Assets/Scripts/SCR_HandController.cs:933)

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