Untitled
unknown
plain_text
2 years ago
576 B
4
Indexable
using UnityEngine; [System.Serializable] public class UpgradeableData { public int maxLevel; public float sizeIncrement; } public class UpgradeableRepository : MonoBehaviour { public UpgradeableData[] upgradeableDataList; public UpgradeableData GetUpgradeableData(int currentLevel) { if (currentLevel >= 0 && currentLevel < upgradeableDataList.Length) { return upgradeableDataList[currentLevel]; } Debug.LogError("Invalid currentLevel: " + currentLevel); return null; } }
Editor is loading...