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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public static ScoreManager instance; public Text scoreText; private void Awake() { instance = this; } int score = 0; void Start() { scoreText.text = score.ToString() + "Points"; } public void AddPointkill() { score += 200; scoreText.text = score.ToString() + "Points"; } public void TakePointhit() { score -= 50; scoreText.text = score.ToString() + "Points"; } public void AddPointheal() { score += 100; scoreText.text = score.ToString() + "Points"; } public void AddPointkillboss() { score += 2000; scoreText.text = score.ToString() + "Points"; } }
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