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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public static ScoreManager instance;
public Text scoreText;
private void Awake()
{
instance = this;
}
int score = 0;
void Start()
{
scoreText.text = score.ToString() + "Points";
}
public void AddPointkill()
{
score += 200;
scoreText.text = score.ToString() + "Points";
}
public void TakePointhit()
{
score -= 50;
scoreText.text = score.ToString() + "Points";
}
public void AddPointheal()
{
score += 100;
scoreText.text = score.ToString() + "Points";
}
public void AddPointkillboss()
{
score += 2000;
scoreText.text = score.ToString() + "Points";
}
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