Untitled
unknown
csharp
15 days ago
1.7 kB
4
Indexable
TimelineAsset timeline = CreateInstance<TimelineAsset>();
timeline.name = move.MoveData.MoveName + "_Timeline";
EventSignalTrack eventSignalTrack = timeline.CreateTrack<EventSignalTrack>();
HurtboxTrack hurtboxTrack = timeline.CreateTrack<HurtboxTrack>();
HitboxTrack hitboxTrack = timeline.CreateTrack<HitboxTrack>();
hitboxTrack.name = "Hitboxes";
hurtboxTrack.name = "Hurtboxes";
eventSignalTrack.name = "Events";
var firstBox = hurtboxTrack.CreateClip<HurtboxAsset>();
var secondBox = hitboxTrack.CreateClip<HitboxAsset>();
secondBox.start = 0;
secondBox.duration = 1 / 60d;
secondBox.displayName = "Placeholder";
firstBox.start = 0;
firstBox.duration = 3 / 60d;
firstBox.displayName = "First";
var asset = firstBox.asset as HurtboxAsset;
asset.Hurtbox = move.FrameData[0].Hurtbox;
timeline.durationMode = TimelineAsset.DurationMode.FixedLength;
timeline.fixedDuration = move.FrameData.Count / 60d;
AssetDatabase.CreateAsset(timeline, timelinePath);
AssetDatabase.AddObjectToAsset(firstBox.asset, timeline);
AssetDatabase.AddObjectToAsset(secondBox.asset, timeline);
EditorUtility.SetDirty(timeline);
AssetDatabase.SaveAssets();
move.TimelineAssetDirectory = timelinePath;
EditorUtility.SetDirty(move);
AssetDatabase.SaveAssetIfDirty(move);Editor is loading...
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