shape invert transition

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{
	Tools = ordered() {
		FastNoise1 = FastNoise {
			Inputs = {
				GlobalOut = Input { Value = 250, },
				Width = Input { Value = 1080, },
				Height = Input { Value = 1920, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Detail = Input { Value = 0.79, },
				Contrast = Input { Value = 2.4, },
				XScale = Input { Value = 1.1, },
				SeetheRate = Input { Value = 0.031, },
				Color1Red = Input { Value = 0.038421630859375, },
				Color1Green = Input { Value = 0.057891845703125, },
				Color1Blue = Input { Value = 0.08270263671875, },
				Color1Alpha = Input { Value = 1, },
				Color2Red = Input { Value = 0.205, },
				Color2Green = Input { Value = 0.0153656005859375, },
				Color2Blue = Input { Value = 0.220458984375, },
				GradientType = Input { Value = 5, },
				Gradient = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0.03448486328125, 0.055328369140625, 0.07183837890625, 1 },
							[1] = { 0.172549019607843, 0.0862745098039216, 0.258823529411765, 1 }
						}
					},
				}
			},
			ViewInfo = OperatorInfo { Pos = { 677.333, 155.848 } },
		},
		Merge1 = Merge {
			Inputs = {
				Background = Input {
					SourceOp = "FastNoise1",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "Background",
					Source = "Output",
				},
				PerformDepthMerge = Input { Value = 0, }
			},
			ViewInfo = OperatorInfo { Pos = { 820, 155.848 } },
		},
		Text = TextPlus {
			NameSet = true,
			CustomData = {
				Settings = {
					[2] = {
						Tools = ordered() {
							Text = TextPlus {
								Inputs = {
									TextText = Input { Value = 0 },
									Softness4 = Input {
										Value = Number {
											Value = 1
										}
									},
									LayoutRotation = Input { Value = 1 },
									Name2 = Input { Value = "Black Outline" },
									Softness3 = Input {
										Value = Number {
											Value = 1
										}
									},
									Softness2 = Input {
										Value = Number {
											Value = 1
										}
									},
									ExtendHorizontal4 = Input {
										Value = Number {
											Value = 2
										}
									},
									Thickness2 = Input {
										Value = Number {
											Value = 0.05
										}
									},
									Softness1 = Input { Value = 1 },
									Size = Input { Value = 0.1 },
									TransformRotation = Input { Value = 1 },
									HorizontalJustificationNew = Input { Value = 3 },
									VerticalJustificationNew = Input { Value = 3 },
									UseFrameFormatSettings = Input { Value = 1 },
									Font = Input { Value = "Open Sans" },
									Name4 = Input { Value = "Black Border" },
									Alpha4 = Input {
										Value = Number {
											Value = 0.5
										}
									},
									Width = Input { Value = 1920 },
									["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
									Style = Input { Value = "Bold" },
									Height = Input { Value = 1080 },
									GlobalOut = Input { Value = 250 },
									Depth = Input { Value = 1 },
									Opacity3 = Input {
										Value = Number {
											Value = 0.5
										}
									},
									JoinStyle2 = Input {
										Value = Number {
											Value = 3
										}
									}
								},
								CtrlWZoom = false,
								NameSet = true,
								ViewInfo = OperatorInfo { Pos = { 363.333, 27.3636 } },
								CustomData = {
								}
							}
						}
					},
				},
			},
			Inputs = {
				Softness4 = Input {
					Value = Number {
						Value = 1
					},
				},
				Softness3 = Input {
					Value = Number {
						Value = 1
					},
				},
				Softness2 = Input {
					Value = Number {
						Value = 1
					},
				},
				ExtendHorizontal4 = Input {
					Value = Number {
						Value = 2
					},
				},
				Thickness2 = Input {
					Value = Number {
						Value = 0.05
					},
				},
				Alpha4 = Input {
					Value = Number {
						Value = 0.5
					},
				},
				Opacity3 = Input {
					Value = Number {
						Value = 0.5
					},
				},
				JoinStyle2 = Input {
					Value = Number {
						Value = 3
					},
				},
				GlobalOut = Input { Value = 250, },
				Width = Input { Value = 1080, },
				Height = Input { Value = 1920, },
				Depth = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				LayoutRotation = Input { Value = 1, },
				LineSpacing = Input { Value = 0.792, },
				TransformRotation = Input { Value = 1, },
				Name2 = Input { Value = "Black Outline", },
				Name4 = Input { Value = "Black Border", },
				Softness1 = Input { Value = 1, },
				StyledText = Input {
					SourceOp = "CharacterLevelStyling1",
					Source = "StyledText",
				},
				Font = Input { Value = "Open Sans", },
				Style = Input { Value = "Bold", },
				Size = Input { Value = 0.1, },
				VerticalJustificationNew = Input { Value = 3, },
				HorizontalJustificationNew = Input { Value = 3, }
			},
			ViewInfo = OperatorInfo { Pos = { 974.142, -38.4072 } },
		},
		CharacterLevelStyling1 = StyledTextCLS {
			CtrlWZoom = false,
			Inputs = {
				TransformRotation = Input { Value = 1, },
				Softness = Input { Value = 1, },
				Text = Input {
					SourceOp = "Follower1",
					Source = "StyledText",
				},
				CharacterLevelStyling = Input {
					Value = StyledText {
						Array = {
							{ 100, 0, 15, String = "Open Sans" },
							{ 109, 0, 15, String = "Regular" },
							{ 2401, 17, 28, Value = 0.333333343267441 },
							{ 2402, 17, 28, Value = 0.333333343267441 },
							{ 2403, 17, 28, Value = 1 }
						},
						Value = ""
					},
				}
			},
		},
		Follower1 = StyledTextFollower {
			CtrlWZoom = false,
			Inputs = {
				Order = Input { Value = 7, },
				Delay = Input { Value = 1.5, },
				Text = Input {
					Value = StyledText {
						Value = "How to make this\nShape Invert"
					},
				},
				SelectTransform = Input { Value = 1, },
				WordOffset = Input {
					SourceOp = "Path3",
					Source = "Position",
				},
				TransformRotation = Input { Value = 1, },
				Opacity1 = Input {
					SourceOp = "Follower1Opacity1",
					Source = "Value",
				},
				Softness1 = Input { Value = 1, },
				Softness2 = Input { Value = 1, },
				Softness3 = Input { Value = 1, },
				Softness4 = Input { Value = 1, },
				Softness5 = Input { Value = 1, },
				Softness6 = Input { Value = 1, },
				Softness7 = Input { Value = 1, },
				Softness8 = Input { Value = 1, }
			},
		},
		Path3 = PolyPath {
			DrawMode = "InsertAndModify",
			CtrlWZoom = false,
			Inputs = {
				Displacement = Input {
					SourceOp = "Path3Displacement",
					Source = "Value",
				},
				PolyLine = Input {
					Value = Polyline {
						Points = {
							{ Linear = true, LockY = true, X = -0.525, Y = -0.5, RX = 0.00833333333333334, RY = 0 },
							{ Linear = true, LockY = true, X = -0.5, Y = -0.5, LX = -0.00833333333333334, LY = 0 }
						}
					},
				}
			},
		},
		Path3Displacement = BezierSpline {
			SplineColor = { Red = 255, Green = 0, Blue = 255 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 6.66666666666667, 0.333333333333333 }, Flags = { LockedY = true } },
				[20] = { 1, LH = { 13.3333333333333, 0.666666666666667 }, Flags = { Linear = true, LockedY = true } }
			}
		},
		Follower1Opacity1 = BezierSpline {
			SplineColor = { Red = 179, Green = 28, Blue = 244 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 6.66666666666667, 0.333333333333333 }, Flags = { Linear = true } },
				[20] = { 1, LH = { 13.3333333333333, 0.666666666666667 }, Flags = { Linear = true } }
			}
		},
		Instance_Transform2 = Transform {
			SourceOp = "Transform2",
			Inputs = {
				SettingsNest = Input {
				},
				LayersNest = Input {
				},
				TransformNest = Input {
				},
				FlipHoriz = Input {
					Value = 1,
				},
				FlipVert = Input {
					Value = 1,
				},
				ReferenceSize = Input {
				},
				Input = Input {
					SourceOp = "Text",
					Source = "Output",
				},
				CommentsNest = Input {
				},
				FrameRenderScriptNest = Input {
				},
				StartRenderScripts = Input {
				},
				EndRenderScripts = Input {
				},
				EffectMask = Input {
				}
			},
			ViewInfo = OperatorInfo { Pos = { 974.142, 63.1317 } },
		},
		Transform2Angle = BezierSpline {
			SplineColor = { Red = 14, Green = 221, Blue = 144 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 0, 0 } },
				[55] = { -180, LH = { 16.6179775280899, -180 } }
			}
		},
		BrightnessContrast1 = BrightnessContrast {
			Inputs = {
				ApplyMaskInverted = Input { Value = 1, },
				MultiplyByMask = Input { Value = 1, },
				Alpha = Input { Value = 1, },
				Gain = Input {
					SourceOp = "BrightnessContrast1Gain",
					Source = "Value",
				},
				ClipBlack = Input { Value = 1, },
				ClipWhite = Input { Value = 1, },
				PreDividePostMultiply = Input { Value = 1, },
				Input = Input {
					SourceOp = "Instance_Transform2",
					Source = "Output",
				},
				EffectMask = Input {
					SourceOp = "Background",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 974.142, 103.132 } },
		},
		BrightnessContrast1Gain = BezierSpline {
			SplineColor = { Red = 104, Green = 144, Blue = 233 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 1, RH = { 18.3333333333333, 1 }, Flags = { Linear = true } },
				[55] = { 1, LH = { 36.6666666666667, 1 }, RH = { 55.6666666666667, 0.666666666666667 }, Flags = { Linear = true } },
				[57] = { 0, LH = { 56.3333333333333, 0.333333333333333 }, Flags = { Linear = true } }
			}
		},
		Merge2 = Merge {
			Inputs = {
				ApplyMaskInverted = Input { Value = 1, },
				Background = Input {
					SourceOp = "Merge1",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "BrightnessContrast1",
					Source = "Output",
				},
				PerformDepthMerge = Input { Value = 0, }
			},
			ViewInfo = OperatorInfo { Pos = { 974.142, 155.848 } },
		},
		Text_1 = TextPlus {
			NameSet = true,
			CustomData = {
				Settings = {
					[2] = {
						Tools = ordered() {
							Text = TextPlus {
								Inputs = {
									TextText = Input { Value = 0 },
									Softness4 = Input {
										Value = Number {
											Value = 1
										}
									},
									LayoutRotation = Input { Value = 1 },
									Name2 = Input { Value = "Black Outline" },
									Softness3 = Input {
										Value = Number {
											Value = 1
										}
									},
									Softness2 = Input {
										Value = Number {
											Value = 1
										}
									},
									ExtendHorizontal4 = Input {
										Value = Number {
											Value = 2
										}
									},
									Thickness2 = Input {
										Value = Number {
											Value = 0.05
										}
									},
									Softness1 = Input { Value = 1 },
									Size = Input { Value = 0.1 },
									TransformRotation = Input { Value = 1 },
									HorizontalJustificationNew = Input { Value = 3 },
									VerticalJustificationNew = Input { Value = 3 },
									UseFrameFormatSettings = Input { Value = 1 },
									Font = Input { Value = "Open Sans" },
									Name4 = Input { Value = "Black Border" },
									Alpha4 = Input {
										Value = Number {
											Value = 0.5
										}
									},
									Width = Input { Value = 1920 },
									["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
									Style = Input { Value = "Bold" },
									Height = Input { Value = 1080 },
									GlobalOut = Input { Value = 250 },
									Depth = Input { Value = 1 },
									Opacity3 = Input {
										Value = Number {
											Value = 0.5
										}
									},
									JoinStyle2 = Input {
										Value = Number {
											Value = 3
										}
									}
								},
								CtrlWZoom = false,
								NameSet = true,
								ViewInfo = OperatorInfo { Pos = { 363.333, 27.3636 } },
								CustomData = {
								}
							}
						}
					},
				},
			},
			Inputs = {
				Softness4 = Input {
					Value = Number {
						Value = 1
					},
				},
				Softness3 = Input {
					Value = Number {
						Value = 1
					},
				},
				Softness2 = Input {
					Value = Number {
						Value = 1
					},
				},
				ExtendHorizontal4 = Input {
					Value = Number {
						Value = 2
					},
				},
				Thickness2 = Input {
					Value = Number {
						Value = 0.05
					},
				},
				Alpha4 = Input {
					Value = Number {
						Value = 0.5
					},
				},
				Opacity3 = Input {
					Value = Number {
						Value = 0.5
					},
				},
				JoinStyle2 = Input {
					Value = Number {
						Value = 3
					},
				},
				GlobalOut = Input { Value = 250, },
				Width = Input { Value = 1920, },
				Height = Input { Value = 1080, },
				Depth = Input { Value = 1, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Center = Input {
					SourceOp = "Path4",
					Source = "Position",
				},
				LayoutRotation = Input { Value = 1, },
				TransformRotation = Input { Value = 1, },
				Name2 = Input { Value = "Black Outline", },
				Name4 = Input { Value = "Black Border", },
				Red1 = Input { Value = 0.58349609375, },
				Green1 = Input { Value = 0.56298828125, },
				Blue1 = Input { Value = 0.59326171875, },
				Softness1 = Input { Value = 1, },
				StyledText = Input { Value = "Transition", },
				Font = Input { Value = "Open Sans", },
				Style = Input { Value = "Bold", },
				Size = Input {
					SourceOp = "Text_1Size",
					Source = "Value",
				},
				VerticalJustificationNew = Input { Value = 3, },
				HorizontalJustificationNew = Input { Value = 3, }
			},
			ViewInfo = OperatorInfo { Pos = { 1103.85, -35.6741 } },
		},
		Path4 = PolyPath {
			DrawMode = "InsertAndModify",
			CtrlWZoom = false,
			Inputs = {
				Displacement = Input {
					SourceOp = "Path4Displacement",
					Source = "Value",
				},
				PolyLine = Input {
					Value = Polyline {
						Points = {
							{ Linear = true, LockY = true, X = 0.034, Y = 0, RX = -0.0156666666666667, RY = 0 },
							{ Linear = true, LockY = true, X = -0.013, Y = 0, LX = 0.0156666666666667, LY = 0 }
						}
					},
				}
			},
		},
		Path4Displacement = BezierSpline {
			SplineColor = { Red = 255, Green = 0, Blue = 178 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[58] = { 0, RH = { 72.3333333333333, 0 }, Flags = { LockedY = true } },
				[101] = { 1, LH = { 86.6666666666667, 1 }, Flags = { LockedY = true } }
			}
		},
		Text_1Size = BezierSpline {
			SplineColor = { Red = 225, Green = 0, Blue = 225 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[58] = { 0.1, RH = { 67, 0.1 } },
				[85] = { 0.109, LH = { 76, 0.109 } }
			}
		},
		Instance_Ellipse1 = EllipseMask {
			SourceOp = "Ellipse1",
			Inputs = {
				SettingsNest = Input {
				},
				LayersNest = Input {
				},
				Height = Input { Expression = "Width", },
				CommentsNest = Input {
				},
				FrameRenderScriptNest = Input {
				},
				StartRenderScripts = Input {
				},
				EndRenderScripts = Input {
				},
				EffectMask = Input {
				}
			},
			ViewInfo = OperatorInfo { Pos = { 307.333, 64.3333 } },
		},
		Path2 = PolyPath {
			DrawMode = "InsertAndModify",
			CtrlWZoom = false,
			Inputs = {
				Displacement = Input {
					SourceOp = "Path2Displacement",
					Source = "Value",
				},
				PolyLine = Input {
					Value = Polyline {
						Points = {
							{ Linear = true, LockY = true, X = 0, Y = 0 }
						}
					},
				}
			},
		},
		Path2Displacement = BezierSpline {
			SplineColor = { Red = 255, Green = 0, Blue = 255 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, Flags = { LockedY = true } }
			}
		},
		Instance_Transform1 = Transform {
			SourceOp = "Transform1",
			Inputs = {
				SettingsNest = Input {
				},
				LayersNest = Input {
				},
				TransformNest = Input {
				},
				InvertTransform = Input {
					Value = 1,
				},
				ReferenceSize = Input {
				},
				Input = Input {
					SourceOp = "Instance_Ellipse1",
					Source = "Mask",
				},
				CommentsNest = Input {
				},
				FrameRenderScriptNest = Input {
				},
				StartRenderScripts = Input {
				},
				EndRenderScripts = Input {
				},
				EffectMask = Input {
				}
			},
			ViewInfo = OperatorInfo { Pos = { 432, 64.3333 } },
		},
		Path1 = PolyPath {
			DrawMode = "InsertAndModify",
			CtrlWZoom = false,
			Inputs = {
				Displacement = Input {
					SourceOp = "Path1Displacement",
					Source = "Value",
				},
				PolyLine = Input {
					Value = Polyline {
						Points = {
							{ Linear = true, LockY = true, X = 0, Y = -0.725, RX = 0, RY = 0.025 },
							{ Linear = true, LockY = true, X = 0, Y = -0.65, LX = 0, LY = -0.025, RX = 0, RY = 0.216666666666667 },
							{ Linear = true, LockY = true, X = 0, Y = 0, LX = 0, LY = -0.216666666666667 }
						}
					},
				}
			},
		},
		Path1Displacement = BezierSpline {
			SplineColor = { Red = 255, Green = 0, Blue = 255 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 54.9999999999997, 0.04 }, Flags = { Linear = true, LockedY = true } },
				[55] = { 0.103448275862068, LH = { 55, 0.103448275862068 }, RH = { 56, 0.14 }, Flags = { LockedY = true } },
				[85] = { 1, LH = { 74.4, 0.96 }, Flags = { LockedY = true } }
			}
		},
		Ellipse1 = EllipseMask {
			Inputs = {
				Filter = Input { Value = FuID { "Fast Gaussian" }, },
				OutputSize = Input { Value = FuID { "Custom" }, },
				MaskWidth = Input { Value = 1080, },
				MaskHeight = Input { Value = 1920, },
				PixelAspect = Input { Value = { 1, 1 }, },
				ClippingMode = Input { Value = FuID { "None" }, },
				Center = Input {
					SourceOp = "Path2",
					Source = "Position",
				},
				Width = Input { Value = 2.1, },
				Height = Input {
					Value = 2.1,
					Expression = "Width",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 307.333, -1.12121 } },
		},
		Transform1 = Transform {
			Inputs = {
				Quality = Input { Value = 6, },
				Center = Input {
					SourceOp = "Path1",
					Source = "Position",
				},
				Pivot = Input { Value = { 0, 0 }, },
				Input = Input {
					SourceOp = "Ellipse1",
					Source = "Mask",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 430.667, -1.12121 } },
		},
		ChannelBooleans1 = ChannelBoolean {
			Inputs = {
				Operation = Input { Value = 5, },
				ToUTexture = Input { Value = 5, },
				ToVTexture = Input { Value = 6, },
				ToXNormal = Input { Value = 5, },
				ToYNormal = Input { Value = 6, },
				ToZNormal = Input { Value = 7, },
				Background = Input {
					SourceOp = "Instance_Transform1",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "Transform1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 569.334, 64.3333 } },
		},
		Transform2 = Transform {
			Inputs = {
				Quality = Input { Value = 6, },
				Angle = Input {
					SourceOp = "Transform2Angle",
					Source = "Value",
				},
				Input = Input {
					SourceOp = "ChannelBooleans1",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 687.938, 64.3333 } },
		},
		Background = Background {
			NameSet = true,
			CustomData = {
				Settings = {
					[2] = {
						Tools = ordered() {
							Background = Background {
								Inputs = {
									GradientType = Input { Value = FuID { "Radial" } },
									Width = Input { Value = 1920 },
									["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
									TopLeftAlpha = Input { Value = 0 },
									End = Input { Value = { 1.4, 0.5 } },
									GlobalOut = Input { Value = 3068 },
									Gradient = Input {
										Value = Gradient {
											Colors = {
												[0] = { 0.333333333333333, 0, 0, 1 },
												[1] = { 0, 0, 0, 1 }
											}
										}
									},
									Start = Input { Value = { 0.5, 0.5 } },
									Height = Input { Value = 1080 }
								},
								CtrlWZoom = false,
								NameSet = true,
								ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
								CustomData = {
								}
							}
						}
					},
				},
			},
			Inputs = {
				GlobalOut = Input { Value = 250, },
				Width = Input { Value = 1080, },
				Height = Input { Value = 1920, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				TopLeftRed = Input { Value = 0.252, },
				TopLeftGreen = Input { Value = 0.417, },
				TopLeftBlue = Input { Value = 0.858, },
				GradientType = Input { Value = FuID { "Radial" }, },
				Start = Input { Value = { 0.5, 0.5 }, },
				End = Input { Value = { 1.4, 0.5 }, },
				Gradient = Input {
					Value = Gradient {
						Colors = {
							[0] = { 0.333333333333333, 0, 0, 1 },
							[1] = { 0, 0, 0, 1 }
						}
					},
				},
				EffectMask = Input {
					SourceOp = "Transform2",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 687.938, -54.4546 } },
		},
		BrightnessContrast1_1 = BrightnessContrast {
			Inputs = {
				ApplyMaskInverted = Input { Value = 1, },
				MultiplyByMask = Input { Value = 1, },
				Alpha = Input { Value = 1, },
				Gain = Input {
					SourceOp = "BrightnessContrast1_1Gain",
					Source = "Value",
				},
				ClipBlack = Input { Value = 1, },
				ClipWhite = Input { Value = 1, },
				PreDividePostMultiply = Input { Value = 1, },
				Input = Input {
					SourceOp = "Text_1",
					Source = "Output",
				},
				EffectMask = Input {
					SourceOp = "Background",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 1103.85, 100.707 } },
		},
		BrightnessContrast1_1Gain = BezierSpline {
			SplineColor = { Red = 104, Green = 144, Blue = 233 },
			CtrlWZoom = false,
			NameSet = true,
			KeyFrames = {
				[0] = { 0, RH = { 19, 0 }, Flags = { Linear = true } },
				[57] = { 0, LH = { 38, 0 }, RH = { 57.9998999834061, 0 }, Flags = { Linear = true } },
				[60] = { 1, LH = { 59.0001000165939, 1 }, RH = { 68.3333333333333, 1 } },
				[85] = { 1, LH = { 76.6666666666667, 1 }, RH = { 89.9994999170303, 1 }, Flags = { Linear = true } },
				[100] = { 0, LH = { 95, 0 } }
			}
		},
		Merge3 = Merge {
			Inputs = {
				Background = Input {
					SourceOp = "Merge2",
					Source = "Output",
				},
				Foreground = Input {
					SourceOp = "BrightnessContrast1_1",
					Source = "Output",
				},
				PerformDepthMerge = Input { Value = 0, }
			},
			ViewInfo = OperatorInfo { Pos = { 1103.85, 155.848 } },
		},
		Resize1 = BetterResize {
			CustomData = {
				Path = {
					Map = {
						["Setting:"] = "Macros:\\"
					}
				},
			},
			Inputs = {
				Width = Input { Value = 700, },
				Height = Input { Value = 1080, },
				KeepAspect = Input { Value = 1, },
				HiQOnly = Input { Value = 0, },
				PixelAspect = Input { Value = { 1, 1 }, },
				Input = Input {
					SourceOp = "Merge3",
					Source = "Output",
				}
			},
			ViewInfo = OperatorInfo { Pos = { 1232.27, 155.848 } },
		},
		Saver1 = Saver {
			CtrlWZoom = false,
			CustomData = {
				Path = {
					Map = {
						["Setting:"] = "Macros:\\"
					}
				},
				SxSFilename = "Macros:\\gif.export.Settings.setting",
			},
			Inputs = {
				["OpenEXRFormat.Compression"] = Input {
					Value = Number {
						Value = 9
					},
				},
				["OpenEXRFormat.ZipCompressionLevel"] = Input {
					Value = Number {
						Value = 4
					},
				},
				["OpenEXRFormat.Channels"] = Input {
					Value = Number {
						Value = 1
					},
				},
				ProcessWhenBlendIs00 = Input { Value = 0, },
				Clip = Input {
					Value = Clip {
						Filename = "C:\\--- Resolve Videos\\inverttran.gif",
						FormatID = "FFMPEGFileFormats",
						Length = 0,
						Multiframe = true,
						Saving = true,
						TrimIn = 0,
						ExtendFirst = 0,
						ExtendLast = 0,
						Loop = 1,
						AspectMode = 0,
						Depth = 1,
						GlobalStart = -2000000000,
						GlobalEnd = 0
					},
				},
				OutputFormat = Input { Value = FuID { "FFMPEGFileFormats" }, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
				Input = Input {
					SourceOp = "Resize1",
					Source = "Output",
				},
				["FFMPEGFileFormats.Container"] = Input { Value = FuID { "GIF Animation" }, },
				["FFMPEGFileFormats.EncoderProfile"] = Input { Value = FuID { "GIF" }, }
			},
			ViewInfo = OperatorInfo { Pos = { 1366.28, 155.848 } },
		}
	}
}
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