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class Player {
constructor(name, health, armor, weapon) {
this.name = name;
this.health = health;
this.armor = armor;
this.weapon = weapon;
}
move(direction) {
// move player character in the specified direction
}
attack(target) {
// attack the specified target with the current weapon
}
defend() {
// use current armor to defend against incoming attacks
}
}
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