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2 years ago
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void Player::updateInventoryWeight()
{
	inventoryWeight = 0.00;
	if(hasFlag(PlayerFlag_HasInfiniteCapacity))
		return;

#ifdef 0
	for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
	{
		if(Item* item = getInventoryItem((slots_t)i))
			inventoryWeight += item->getWeight();
	}
#endif
}
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