Untitled
unknown
csharp
a year ago
7.5 kB
32
Indexable
internal class Program { private static void Main() { // float number = 100; Test newTest = new Test(10); newTest.ChangeFloat(ref number); Console.WriteLine(number); Console.ReadKey(); // Apartment[] apartments = new Apartment[] { new Apartment( "3-х комнатная в ЖК", "Kazakhstan, Atyrau", new Room[] { new Room("Ванная", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Wood), }), new Room("Спальня", new Size(10,10,10),new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Plastic), }), new Room("Кухня", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic), new Window(new Size(10,10,10), Material.Plastic), }, new Door[] { new Door(new Size(10,10,10), Material.Plastic), }), }), new Apartment( "4-х комнатная в ЖК", "Kazakhstan, Atyrau", new Room[] { new Room("Ванная", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Plastic) }), new Room("Спальня", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Plastic) }), new Room("Кухня", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Plastic) }), new Room("Детская", new Size(10,10,10), new Window[] { new Window(new Size(10,10,10), Material.Plastic) }, new Door[] { new Door(new Size(10,10,10), Material.Plastic) }), }), }; while (true) { Console.Clear(); Console.WriteLine(); Console.WriteLine("Добро пожаловать!"); Console.WriteLine("Выберите апартаменты: "); int index = 0; foreach (var apartment in apartments) { index++; Console.WriteLine($"{index}. {apartment.Name}"); } int inputApartment = Convert.ToInt32(Console.ReadLine()); if (inputApartment > 0 || inputApartment <= apartments.Length) { Console.Clear(); Console.WriteLine($"Вы выбрали {apartments[inputApartment - 1].Name}"); Console.WriteLine($"Местоположение: {apartments[inputApartment - 1].Location}"); Console.WriteLine($"Количество комнат: {apartments[inputApartment - 1].Rooms.Length}"); apartments[inputApartment - 1].ShowRooms(); apartments[inputApartment - 1].ChoiceRoom(); } else { Console.WriteLine("Неизвестный апартамент"); } Console.WriteLine(); Console.WriteLine("Для продолжения нажмите любую клавишу"); Console.ReadKey(); } } } /// /// ОКНА /// Ширина /// Высота /// Материал /// /// /// /// /// ДВЕРЬ /// Ширина /// Высота /// Материал /// class Door { public Size Size; public Material Material; public Door(Size size, Material material) { Size = size; Material = material; } } class Window { public Size Size; public Material Material; public Window(Size size, Material material) { Size = size; Material = material; } } class Room { public string Name; public Size Size; public Window[] Windows; public Door[] Doors; public Room(string name, Size size, Window[] windows, Door[] doors) { Name = name; Size = size; Windows = windows; Doors = doors; } public void ShowInfo() { Console.WriteLine(); Console.WriteLine($"Комната: {Name}"); Console.WriteLine($"Размеры (Ш,В,Д): {Size.Width} см, {Size.Heigth} см, {Size.Length} см"); Console.WriteLine($"Количество дверей: {Doors.Length}"); Console.WriteLine($"Количество окон: {Windows.Length}"); } } class Apartment { public string Name; public string Location; public Room[] Rooms; public Apartment(string name, string location, Room[] rooms) { Name = name; Location = location; Rooms = rooms; } public void ShowRooms() { Console.WriteLine(); int index = 0; foreach (Room room in Rooms) { index++; Console.WriteLine($"{index}. {room.Name} [{(room.Size.Length / 100) * (room.Size.Width / 100)} кв.м.]"); } } public void ChoiceRoom() { Console.WriteLine(); Console.Write("Выберите комнату: "); int inputRoom = Convert.ToInt32(Console.ReadLine()); if (inputRoom > 0 || inputRoom <= Rooms.Length) { Rooms[inputRoom - 1].ShowInfo(); } else { Console.WriteLine("Неизвестная комната"); } } } struct Size { public float Width; public float Heigth; public float Length; public Size(float width, float height, float length) { Width = width; Heigth = height; Length = length; } } enum Material { None, Plastic, Wood } class Test { public float Value; public Test(float value) { Value = value; } public void ChangeFloat(ref float value) { value = 0; } }
Editor is loading...
Leave a Comment